Development of a wearable haptic game interface
aut.relation.issue | 6 | en_NZ |
aut.relation.volume | 3 | en_NZ |
aut.researcher | Connor, Andrew | |
dc.contributor.author | Foottit, J | en_NZ |
dc.contributor.author | Brown, D | en_NZ |
dc.contributor.author | Marks, S | en_NZ |
dc.contributor.author | Connor, AM | en_NZ |
dc.date.accessioned | 2016-05-11T03:25:14Z | |
dc.date.available | 2016-05-11T03:25:14Z | |
dc.date.copyright | 2016-04-11 | en_NZ |
dc.date.issued | 2016-04-11 | en_NZ |
dc.description.abstract | This paper outlines the ongoing development of a wearable haptic game interface, in this case for controlling a flight simulator. The device differs from many traditional haptic feedback implementations in that it combines vibrotactile feedback with gesture based input, thus becoming a two-way conduit between the user and the virtual environment. The device is intended to challenge what is considered an “interface” and sets out to purposefully blur the boundary between man and machine. This allows for a more immersive experience, and a user evaluation shows that the intuitive interface allows the user to become the aircraft that is controlled by the movements of the user's hand. | |
dc.identifier.citation | EAI Endorsed Transactions on Creative Technologies, Vol. 3 (6), doi: 10.4108/eai.25-4-2016.151165 | en_NZ |
dc.identifier.doi | 10.4108/eai.25-4-2016.151165 | en_NZ |
dc.identifier.uri | https://hdl.handle.net/10292/9777 | |
dc.publisher | European Alliance for Innovation (EAI) | |
dc.relation.uri | http://dx.doi.org/10.4108/eai.25-4-2016.151165 | en_NZ |
dc.rights | This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited. | |
dc.rights.accessrights | OpenAccess | en_NZ |
dc.subject | Wearable computing; Haptic devices; Vibrotactile feedback; Actor-network theory; Game controllers; Tangible interfaces; Human-computer interaction | |
dc.title | Development of a wearable haptic game interface | en_NZ |
dc.type | Journal Article | |
pubs.elements-id | 202469 | |
pubs.organisational-data | /AUT | |
pubs.organisational-data | /AUT/Design & Creative Technologies |