Development of a wearable haptic game interface

Date
2016-04-11
Authors
Foottit, J
Brown, D
Marks, S
Connor, AM
Supervisor
Item type
Journal Article
Degree name
Journal Title
Journal ISSN
Volume Title
Publisher
European Alliance for Innovation (EAI)
Abstract

This paper outlines the ongoing development of a wearable haptic game interface, in this case for controlling a flight simulator. The device differs from many traditional haptic feedback implementations in that it combines vibrotactile feedback with gesture based input, thus becoming a two-way conduit between the user and the virtual environment. The device is intended to challenge what is considered an “interface” and sets out to purposefully blur the boundary between man and machine. This allows for a more immersive experience, and a user evaluation shows that the intuitive interface allows the user to become the aircraft that is controlled by the movements of the user's hand.

Description
Keywords
Wearable computing; Haptic devices; Vibrotactile feedback; Actor-network theory; Game controllers; Tangible interfaces; Human-computer interaction
Source
EAI Endorsed Transactions on Creative Technologies, Vol. 3 (6), doi: 10.4108/eai.25-4-2016.151165
Rights statement
This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.