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Play, pause, rewind – where do these universal media symbols come from?

dc.contributor.authorKennedy, Jason
dc.date.accessioned2026-07-24T01:30:09Z
dc.date.issued2026-07-21
dc.identifier.citationThe Conversation. July 21, 2026. Retrieved from https://theconversation.com/nz
dc.identifier.doi10.64628/AA.tdku9d4d3
dc.identifier.urihttp://hdl.handle.net/10292/21619
dc.publisherThe Conversation
dc.relation.urihttps://theconversation.com/play-pause-rewind-where-do-these-universal-media-symbols-come-from-284435
dc.rightsCreative Commons Attribution Non-Commercial CC-BY-NC 4.0
dc.rights.accessrightsOpenAccess
dc.rights.urihttps://creativecommons.org/licenses/by-nc/4.0/
dc.subject330304 Design history, theory and criticism
dc.subjectMedia
dc.subjectDigital media
dc.subjectTechnology
dc.subjectIconography
dc.titlePlay, pause, rewind – where do these universal media symbols come from?
dc.typeOther Form of Assessable Output
pubs.elements-id769814

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