Play, pause, rewind – where do these universal media symbols come from?
| dc.contributor.author | Kennedy, Jason | |
| dc.date.accessioned | 2026-07-24T01:30:09Z | |
| dc.date.issued | 2026-07-21 | |
| dc.identifier.citation | The Conversation. July 21, 2026. Retrieved from https://theconversation.com/nz | |
| dc.identifier.doi | 10.64628/AA.tdku9d4d3 | |
| dc.identifier.uri | http://hdl.handle.net/10292/21619 | |
| dc.publisher | The Conversation | |
| dc.relation.uri | https://theconversation.com/play-pause-rewind-where-do-these-universal-media-symbols-come-from-284435 | |
| dc.rights | Creative Commons Attribution Non-Commercial CC-BY-NC 4.0 | |
| dc.rights.accessrights | OpenAccess | |
| dc.rights.uri | https://creativecommons.org/licenses/by-nc/4.0/ | |
| dc.subject | 330304 Design history, theory and criticism | |
| dc.subject | Media | |
| dc.subject | Digital media | |
| dc.subject | Technology | |
| dc.subject | Iconography | |
| dc.title | Play, pause, rewind – where do these universal media symbols come from? | |
| dc.type | Other Form of Assessable Output | |
| pubs.elements-id | 769814 |
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