Procedural urban environments for FPS Games
aut.researcher | Connor, Andrew | |
dc.contributor.author | Kruse, J | en_NZ |
dc.contributor.author | Sosa, R | en_NZ |
dc.contributor.author | Connor, AM | en_NZ |
dc.contributor.editor | Karen Blackmore | en_NZ |
dc.contributor.editor | Martin Masek | en_NZ |
dc.date.accessioned | 2016-03-11T01:09:09Z | |
dc.date.available | 2016-03-11T01:09:09Z | |
dc.date.copyright | 2016-02-02 | en_NZ |
dc.date.issued | 2016-02-02 | en_NZ |
dc.description.abstract | This paper presents a novel approach to procedural generation of urban maps for First Person Shooter (FPS) games. A multi-agent evolutionary system is employed to place streets, buildings and other items inside the Unity3D game engine, resulting in playable video game levels. A computational agent is trained using machine learning techniques to capture the intent of the game designer as part of the multi-agent system, and to enable a semi-automated aesthetic selection for the underlying genetic algorithm. | |
dc.identifier.citation | Australasian Conference on Interactive Entertainment , 2016-02-02 to 2016-02-05, published in: ACSW '16 Proceedings of the Australasian Computer Science Week Multiconference | en_NZ |
dc.identifier.doi | 10.1145/2843043.2843479 | en_NZ |
dc.identifier.isbn | 978-1-4503-4042-7 | en_NZ |
dc.identifier.uri | https://hdl.handle.net/10292/9614 | |
dc.publisher | Association for Computing Machinery (ACM) | |
dc.relation.uri | http://dx.doi.org/10.1145/2843043.2843479 | en_NZ |
dc.rights | Copyright is held by the owner/author(s). Publication rights licensed to ACM. | |
dc.rights.accessrights | OpenAccess | en_NZ |
dc.subject | Procedural Environment; Computer Games; First Person Shooter, Urban Environment; Genetic Algorithm; Agents; Artificial Intelligence; Unity | |
dc.title | Procedural urban environments for FPS Games | en_NZ |
dc.type | Conference Contribution | |
pubs.elements-id | 191912 | |
pubs.organisational-data | /AUT | |
pubs.organisational-data | /AUT/Design & Creative Technologies | |
pubs.organisational-data | /AUT/Design & Creative Technologies/School of Arts & Design |