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dc.contributor.authorFoottit, Jen_NZ
dc.contributor.authorBrown, Den_NZ
dc.contributor.authorMarks, Sen_NZ
dc.contributor.authorConnor, AMen_NZ
dc.date.accessioned2016-05-11T03:25:14Z
dc.date.available2016-05-11T03:25:14Z
dc.date.copyright2016-04-11en_NZ
dc.identifier.citationEAI Endorsed Transactions on Creative Technologies, Vol. 3 (6), doi: 10.4108/eai.25-4-2016.151165en_NZ
dc.identifier.urihttp://hdl.handle.net/10292/9777
dc.description.abstractThis paper outlines the ongoing development of a wearable haptic game interface, in this case for controlling a flight simulator. The device differs from many traditional haptic feedback implementations in that it combines vibrotactile feedback with gesture based input, thus becoming a two-way conduit between the user and the virtual environment. The device is intended to challenge what is considered an “interface” and sets out to purposefully blur the boundary between man and machine. This allows for a more immersive experience, and a user evaluation shows that the intuitive interface allows the user to become the aircraft that is controlled by the movements of the user's hand.
dc.publisherEuropean Alliance for Innovation (EAI)
dc.relation.urihttp://dx.doi.org/10.4108/eai.25-4-2016.151165en_NZ
dc.rightsThis is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.
dc.subjectWearable computing; Haptic devices; Vibrotactile feedback; Actor-network theory; Game controllers; Tangible interfaces; Human-computer interaction
dc.titleDevelopment of a wearable haptic game interfaceen_NZ
dc.typeJournal Article
dc.rights.accessrightsOpenAccessen_NZ
dc.identifier.doi10.4108/eai.25-4-2016.151165en_NZ
aut.relation.issue6en_NZ
aut.relation.volume3en_NZ
pubs.elements-id202469


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