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Projects and Portfolios - An Educator’s Reflections on the Summative Assessments in a Game Programming Course

aut.relation.conferenceSIGGRAPH Asia 2024
dc.contributor.authorHooper, Stefan
dc.contributor.authorWünsche, Burkhard
dc.contributor.authorMarks, Stefan
dc.contributor.authorLuxton-Reilly, Andrew
dc.contributor.authorDenny, Paul
dc.date.accessioned2025-03-19T20:23:52Z
dc.date.available2025-03-19T20:23:52Z
dc.date.issued2024-12-03
dc.description.abstractThis paper describes the assessments in a third-year undergraduate Game Programming elective course. Three summative assessments are conducted throughout the semester: an Individual Game Project, a Team Game Project, and a Personal Portfolio. Throughout the course, learners develop a variety of formative artefacts that build towards their individual game, and then are further extended collaboratively to develop their team game. Artefacts generated by learners are also added to their Personal Portfolio, which is designed to target game industry employment opportunities. We provide critical reflection on the implementation of the assessments, and discuss some of the challenges. We share our insights to assist educators wanting to explore authentic game industry-style assessment.
dc.identifier.citationSteffan Hooper, Burkhard Wünsche, Stefan Marks, Andrew Luxton-Reilly, and Paul Denny. 2024. Projects and Portfolios — An Educator's Reflections on the Summative Assessments in a Game Programming Course. In SIGGRAPH Asia 2024 Educator's Forum (SA '24). Association for Computing Machinery, New York, NY, USA, Article 11, 1–8. https://doi.org/10.1145/3680533.3697071
dc.identifier.doi10.1145/3680533.3697071
dc.identifier.isbn979-8-4007-1136-7
dc.identifier.urihttp://hdl.handle.net/10292/18886
dc.publisherAssociation for Computing Machinery (ACM)
dc.relation.urihttps://dl.acm.org/doi/10.1145/3680533.3697071
dc.rightsCopyright © 2024 Copyright held by the owner/author(s). Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the owner/author(s).
dc.rights.accessrightsOpenAccess
dc.titleProjects and Portfolios - An Educator’s Reflections on the Summative Assessments in a Game Programming Course
dc.typeConference Contribution
pubs.elements-id572666

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