Augmented body: changing interactive body play
aut.researcher | Connor, Andrew Miles | |
dc.contributor.author | Martin, M | |
dc.contributor.author | Charlton, J | |
dc.contributor.author | Connor, AM | |
dc.contributor.editor | Nesbitt, K | |
dc.contributor.editor | Blackmore, K | |
dc.date.accessioned | 2014-12-10T00:46:59Z | |
dc.date.available | 2014-12-10T00:46:59Z | |
dc.date.copyright | 2014-12-02 | |
dc.date.issued | 2014-12-02 | |
dc.description.abstract | This paper investigates the player’s body as a system capable of unfamiliar interactive movement through digital mediation in a playful environment. Body interactions with both digital and non-digital environments are suggested here as a perceptually manipulative exploration area, where by a player altering how they perceive of their body and its operations can create a new playful and original experience. It questions how player interaction can change as perception of the body changes using augmentative technology. | |
dc.identifier.citation | In IE2014 Proceedings of the 2014 Conference on Interactive Entertainment Pps. 1-4. DOI: 10.1145/2677758.2677790 | |
dc.identifier.doi | 10.1145/2677758.2677790 | |
dc.identifier.uri | https://hdl.handle.net/10292/8218 | |
dc.publisher | ACM | |
dc.relation.uri | http://dx.doi.org/10.1145/2677758.2677790 | |
dc.rights | © ACM, 2014. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in PUBLICATION (see Citation), (see Publisher’s Version) | |
dc.rights.accessrights | OpenAccess | |
dc.subject | Augmented reality | |
dc.subject | Interaction design | |
dc.subject | Body interaction | |
dc.title | Augmented body: changing interactive body play | |
dc.type | Conference Contribution | |
pubs.elements-id | 173442 | |
pubs.organisational-data | /AUT | |
pubs.organisational-data | /AUT/Design & Creative Technologies |