Reinventing the arcade: computer game mediated play spaces for physical interaction

aut.relation.issue5en_NZ
aut.relation.startpagee4
aut.relation.volume2en_NZ
aut.researcherConnor, Andrew
dc.contributor.authorConnor, AMen_NZ
dc.contributor.authorGavin, Jen_NZ
dc.date.accessioned2015-10-26T22:00:55Z
dc.date.available2015-10-26T22:00:55Z
dc.date.copyright2015-10-20en_NZ
dc.date.issued2015-10-20en_NZ
dc.description.abstractThis paper suggests that recent developments in video game technology have occurred in parallel to play being moved from public into private spaces, which has had impact on the way people interact with games. The paper also argues and that there is potentially value in the creation of public play spaces to create opportunities to utilise both technology and body for the benefit of community culture and experiences through gaming. Co-located social gaming coupled with tangible interfaces offer alternative possibilities for the local video game scene. This paper includes a descriptive account of Rabble Room Arcade, an experimental social event combining custom-built tangible interface devices and multiplayer video games. The event was designed around games that promoted a return to simplicity through the use of unique tangible controllers to allow casual gamers to connect to the game and to each other, whilst also transforming the event into a spectacle.
dc.identifier.citationEAI Endorsed Transactions on Creative Technologies, vol.2(5), Paper e4en_NZ
dc.identifier.doi10.4108/eai.20-10-2015.150098en_NZ
dc.identifier.urihttps://hdl.handle.net/10292/9143
dc.publisherEuropean Alliance for Innovation (EAI)
dc.relation.urihttp://dx.doi.org/10.4108/eai.20-10-2015.150098
dc.rightsCopyright © 2015 A.M. Connor and J. Gavin, licensed to EAI. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.
dc.rights.accessrightsOpenAccessen_NZ
dc.subjectTangible interfaces; Gaming; Social play; Game controllers
dc.titleReinventing the arcade: computer game mediated play spaces for physical interactionen_NZ
dc.typeJournal Article
pubs.elements-id191815
pubs.organisational-data/AUT
pubs.organisational-data/AUT/Design & Creative Technologies
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