An intuitive tangible game controller
An intuitive tangible game controller
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Date
2014-12-02
Authors
Connor, AM
Foottit, J
Brown, D
Marks, S
Supervisor
Item type
Conference Contribution
Degree name
Journal Title
Journal ISSN
Volume Title
Publisher
ACM
Abstract
This paper outlines the development of a sensory feedback device providing a low cost, versatile and intuitive interface for controlling digital environments, in this example a flight simulator. Gesture based input allows for a more immersive experience, so rather than making the user feel like they are controlling an aircraft the intuitive interface allows the user to become the aircraft that is controlled by the movements of the user's hand. The movements are designed to feel intuitive and allow for a sense of immersion that would be difficult to achieve with an alternative interface. In this example the user's hand can become the aircraft much the same way that a child would imagine it.
Description
Keywords
Wearable computing , Vibrotactile feedback , Haptic devices , Game controllers
Source
In IE2014 Proceedings of the 2014 Conference on Interactive Entertainment. Pps 1-7. DOI: 10.1145/2677758.2677774
Publisher's version
Rights statement
© ACM, 2014. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in PUBLICATION (see Citation), (see Publisher’s Version)