Interfaces Entre O Design De Games E As Ciências Do Esporte: Uma Metodologia Para Desenvolvimento De Um Simulador De Rugby

aut.relation.conferenceARTeFACTo 2020en_NZ
aut.relation.endpage32
aut.relation.pages5
aut.relation.startpage27
aut.researcherMortensen Steagall, Marcos
dc.contributor.authorBarboza Ferreira, Nen_NZ
dc.contributor.authorMortensen Steagall, Men_NZ
dc.contributor.authorNesteriuk Gallo, Sen_NZ
dc.contributor.editorMendes da Silva, Ben_NZ
dc.date.accessioned2020-12-04T00:45:53Z
dc.date.available2020-12-04T00:45:53Z
dc.date.copyright2020-11-26en_NZ
dc.date.issued2020-11-26en_NZ
dc.description.abstractThis article presents a Social Design project developed with undergraduate design students using a methodological approach directed to the atelier or studio practice. The design studio as a pedagogical approach widely used in Architecture, Art and Design, it privileges imagination over the empirical and the rational. The project, developed over a twelve weeks’ period (corresponding to the academic semester in various universities across Aoteaora/New Zealand), integrated the social, technical and cognitive dimensions of knowledge construction. The stages of the project were planned to employ a methodological structure under human-centred pragmatic approach. The development of design solutions using real problems produced strategic platforms for collaboration and cultural diversity. As a result, this study showed three overall results: Provided a methodology for studio-driven education that sailed outside the service provider approach towards the Social design; Encouraged community collaboration and practices as a mechanism for the Social design process, providing a platform for cultural diversity and improving student engagement in the project; Offered opportunities for the use of social media and emerging technologies as an iterative and communication process in classroom activities. The construction of solutions to complex problems of Auckland city took into account the needs and aspirations of its inhabitants, promoting a social perspective for design students in higher education.en_NZ
dc.identifier.citationProceedings of the International Conference on Digital Creation in Arts and Communication, ARTeFACTo2020, pp. 27-32.
dc.identifier.isbn978-989-9023-32-1en_NZ
dc.identifier.urihttps://hdl.handle.net/10292/13845
dc.publisherCentro de Investigação e Comunicação (CIAC)en_NZ
dc.relation.urihttp://artefacto.artech-international.org/program-2/
dc.rightsAuthor(s) retain the copyright of the respective article(s). Global publication copyright © 2020 by Artech International. Content from this work may be used under the terms of the Creative Commons Attribution-NonCommercial-Share Alike 4.0 International (CC BY-NC-SA 4.0) licence. Any further mechanical, electronic or digital distribution of this work must maintain attribution to the author(s), title of the work, conference proceedings, global copyright holder and must not be intended for commercial purposes.
dc.rights.accessrightsOpenAccessen_NZ
dc.subjectDesign educationen_NZ
dc.subjectSocial Designen_NZ
dc.subjectDesign Studioen_NZ
dc.subjectDesign Atelieren_NZ
dc.subjectHuman- centered designen_NZ
dc.titleInterfaces Entre O Design De Games E As Ciências Do Esporte: Uma Metodologia Para Desenvolvimento De Um Simulador De Rugbyen_NZ
dc.typeConference Contribution
pubs.elements-id395042
pubs.organisational-data/AUT
pubs.organisational-data/AUT/Design & Creative Technologies
pubs.organisational-data/AUT/Design & Creative Technologies/Art & Design
pubs.organisational-data/AUT/PBRF
pubs.organisational-data/AUT/PBRF/PBRF Design and Creative Technologies
pubs.organisational-data/AUT/PBRF/PBRF Design and Creative Technologies/PBRF Art and Design
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