Evaluating the impact of procedurally generated content on game immersion

aut.relation.endpage225
aut.relation.issue4en_NZ
aut.relation.journalThe Computer Games Journalen_NZ
aut.relation.startpage209
aut.relation.volume6en_NZ
aut.researcherConnor, Andrew
dc.contributor.authorConnor, AMen_NZ
dc.contributor.authorGreig, TJen_NZ
dc.contributor.authorKruse, Jen_NZ
dc.date.accessioned2018-06-22T04:15:48Z
dc.date.available2018-06-22T04:15:48Z
dc.date.copyright2017-11-01en_NZ
dc.date.issued2017-11-01en_NZ
dc.description.abstractThis paper describes a study that examines the impact that procedurally generated content has on the quality of gaming experience. To that end, an experimental study has been undertaken where gamers play two versions of an otherwise identical game, the only difference being that in one version the game levels are designed by a human designer and in the second version they are procedurally generated. A game immersion questionnaire is used to capture the quality of the gameplay experience and the results across the two groups compared. Whilst there are observable differences in perceived total immersion, statistical analysis using one way ANOVA testing suggests that the difference is not statistically significant. Detailed analysis of the questionnaire responses identifies where variation between the two groups is statistically significant.
dc.identifier.citationThe Computer Games Journal, 6(4), 209-225.
dc.identifier.doi10.1007/s40869-017-0043-6en_NZ
dc.identifier.issn2052-773Xen_NZ
dc.identifier.urihttps://hdl.handle.net/10292/11605
dc.publisherSpringeren_NZ
dc.relation.urihttps://link.springer.com/article/10.1007%2Fs40869-017-0043-6
dc.rightsThis is a pre-print of an article published in The Computer Games Journal. The final authenticated version is available online at: https://doi.org/10.1007/s40869-017-0043-6
dc.rights.accessrightsOpenAccessen_NZ
dc.subjectGameplay experience; Genetic algorithms; Immersion; Procedural content generation
dc.titleEvaluating the impact of procedurally generated content on game immersionen_NZ
dc.typeJournal Article
pubs.elements-id279338
pubs.organisational-data/AUT
pubs.organisational-data/AUT/Design & Creative Technologies
pubs.organisational-data/AUT/Design & Creative Technologies/Art & Design
pubs.organisational-data/AUT/Design & Creative Technologies/CoLab
pubs.organisational-data/AUT/PBRF
pubs.organisational-data/AUT/PBRF/PBRF Design and Creative Technologies
pubs.organisational-data/AUT/PBRF/PBRF Design and Creative Technologies/PBRF Art and Design
pubs.organisational-data/AUT/PBRF/PBRF Design and Creative Technologies/PBRF CoLab
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