From chaos towards sense: a learner-centric narrative virtual learning space
aut.publication.place | Hershey, PA | |
aut.relation.chapternumber | 15 | |
aut.relation.endpage | 258 | |
aut.relation.pages | 16 | |
aut.relation.startpage | 242 | |
aut.researcher | Wood, Lincoln | |
dc.contributor.author | Reiners, T | |
dc.contributor.author | Wood, L | |
dc.contributor.author | Dron, J | |
dc.date.accessioned | 2013-12-17T01:05:44Z | |
dc.date.accessioned | 2013-12-17T01:16:37Z | |
dc.date.available | 2013-12-17T01:05:44Z | |
dc.date.available | 2013-12-17T01:16:37Z | |
dc.date.copyright | 2014-01-01 | |
dc.date.issued | 2014-01-01 | |
dc.description.abstract | Throughout educational settings there are a range of open-focused learning activities along with those that are much more closed and structured. The plethora of opportunities creates a confusing melee of opportunities for teachers as they attempt to create activities that will engage and motivate learners. In this chapter, we demonstrate a learner-centric narrative virtual learning space, where the unrestricted exploration is combined with mechanisms to monitor the student and provide indirect guidance through elements in the learning space. The instructional designer defines the scope of the story in which the teacher and learner create narratives (a sequence of actions and milestones to complete a given task), which can be compared, assessed, and awarded with badges and scores. The model is described using an example from Logistics; where incoming orders have to be fulfilled by finding the good and delivering it to a given location in a warehouse. Preliminary studies showed that the model is able to engage the learner, create an intrinsic motivation and therewith curiosity to drive the self-paced learning. | |
dc.identifier.citation | In: Bishop, J. (Ed.) Gamification for Human Factors Integration: Social, Education, and Psychological Issues, Hershey, PA: IGI Global, pp. 242-258. | |
dc.identifier.uri | https://hdl.handle.net/10292/6276 | |
dc.publisher | IGI Global | |
dc.relation.ispartofseries | Advances in Human and Social Aspects of Technology (AHSAT) | |
dc.relation.replaces | http://hdl.handle.net/10292/6275 | |
dc.relation.replaces | 10292/6275 | |
dc.relation.uri | http://www.igi-global.com/chapter/from-chaos-towards-sense/96035 | |
dc.rights | Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. | |
dc.rights.accessrights | OpenAccess | |
dc.subject | Storytelling | |
dc.subject | Narratives | |
dc.subject | Virtual worlds | |
dc.subject | Gamification | |
dc.subject | Automated assessment | |
dc.title | From chaos towards sense: a learner-centric narrative virtual learning space | |
dc.type | Chapter in Book | |
pubs.elements-id | 158773 | |
pubs.organisational-data | /AUT | |
pubs.organisational-data | /AUT/Business & Law |