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The Practice and Feasibility of Screening, Treatment, and Referral for Gaming Problems in Gambling, Alcohol and Other Drugs, and Youth Services

aut.relation.endpage2648
aut.relation.issue5
aut.relation.journalInternational Journal of Mental Health and Addiction
aut.relation.startpage2633
aut.relation.volume22
dc.contributor.authorPark, JJ
dc.contributor.authorKing, DL
dc.contributor.authorWilkinson-Meyers, L
dc.contributor.authorRodda, SN
dc.date.accessioned2025-04-14T03:00:13Z
dc.date.available2025-04-14T03:00:13Z
dc.date.issued2023-01-23
dc.description.abstractScreening, brief intervention, and referral to treatment (SBIRT) is a comprehensive approach to identifying people at risk of addiction, but its feasibility for gaming disorder is unknown. This study surveyed 88 clinicians from gambling, alcohol and other drugs, and youth services in New Zealand. Results indicated that the most frequent GD screening method was an unstructured interview (61%), but 74% stated they would use a standardized tool if available. Responsivity to the detection of GD was an immediate intervention (84%), and rates of referral were low (28%). Around 50% of clinicians indicated high confidence in administering motivational approaches and relapse prevention. There was strong support for screening training (85%), treatment guidelines (88%), self-help materials (92%), and access to internet-delivered CBT that could be used in conjunction with other treatment (84%). Clinicians appear motivated and willing to implement SBIRT for GD but report lacking necessary training and resources, including access to screening tools and treatment guidelines.
dc.identifier.citationInternational Journal of Mental Health and Addiction, ISSN: 1557-1874 (Print); 1557-1882 (Online), Springer Science and Business Media LLC, 22(5), 2633-2648. doi: 10.1007/s11469-023-01010-4
dc.identifier.doi10.1007/s11469-023-01010-4
dc.identifier.issn1557-1874
dc.identifier.issn1557-1882
dc.identifier.urihttp://hdl.handle.net/10292/19060
dc.languageeng
dc.publisherSpringer Science and Business Media LLC
dc.relation.urihttps://link.springer.com/article/10.1007/s11469-023-01010-4
dc.rightsOpen Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.
dc.rights.accessrightsOpenAccess
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectAddiction
dc.subjectBrief intervention
dc.subjectGambling
dc.subjectGaming
dc.subjectPrevention
dc.subjectScreening
dc.subjectTreatment
dc.subject5203 Clinical and Health Psychology
dc.subject52 Psychology
dc.subjectBehavioral and Social Science
dc.subjectHealth Services
dc.subjectScreening And Brief Intervention For Substance Abuse
dc.subjectClinical Trials and Supportive Activities
dc.subjectSubstance Misuse
dc.subjectBrain Disorders
dc.subjectClinical Research
dc.subjectPrevention
dc.subjectMental health
dc.subject1117 Public Health and Health Services
dc.subject1701 Psychology
dc.subjectSubstance Abuse
dc.subject4206 Public health
dc.subject5203 Clinical and health psychology
dc.titleThe Practice and Feasibility of Screening, Treatment, and Referral for Gaming Problems in Gambling, Alcohol and Other Drugs, and Youth Services
dc.typeJournal Article
pubs.elements-id491269

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