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Collaborative soft object manipulation for game engine-based virtual reality surgery simulators

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Journal Article

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University of Waikato

Abstract

In this paper we analyse and evaluate the capabilities of popular game engines to simulate and interact with soft objects. We discuss how these engines can be used for simulated surgical training applications, determine their shortcomings and make suggestions how game engines can be extended to make them more suitable for such applications.

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Proceedings of 22nd International Conference Image and Vision Computing New Zealand (IVCNZ'07), pp.205–210

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“NOTICE: this is the author’s version of a work that was accepted for publication. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in (see Citation) The original publication is available at (see Publisher's Version)”