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Designing With Generative AI: Towards Technical, Ethical, and Critical Pedagogies in Interaction Design

aut.relation.conferenceSA '25: SIGGRAPH Asia 2025 Educator's Forum
aut.relation.endpage5
aut.relation.startpage1
dc.contributor.authorSmith, James
dc.contributor.editorKomura, T
dc.contributor.editorWang, M
dc.date.accessioned2025-12-18T00:32:56Z
dc.date.available2025-12-18T00:32:56Z
dc.date.issued2025-12-14
dc.description.abstractThis paper reflects on some developing pedagogical approaches for introducing technical, ethical and critical engagement with generative artificial intelligence (GenAI) in interaction design (IxD) education. As GenAI reshapes creative practice, students must move beyond passive automation toward thoughtful and principled design approaches. Drawing on curriculum development from first year workshops in the Bachelors of Interaction Design at Auckland University of Technology (AUT), the author reflects on AI as a UX design paradigm, tool, and ethical subject. Case studies from workshops include introductions to GenAI and “vibe coding”. In these sessions, first-year students engage with AI tools and methodologies developing foundational AI fluency, and critically examine concepts of authorship, bias in generative systems, and their own ethical positioning. The approaches aim to support lifelong learning and positions design education as a space for process-oriented, socially responsive, and critically engaged practice. This paper reflects on how GenAI can be critically and ethically integrated into first-year interaction design education through reflective and experiential learning. The work also offers practical insights for integrating generative AI into design curricula in ways that are technically rigorous and ethically grounded.
dc.identifier.citationIn SIGGRAPH Asia 2025 Educator’s Forum (SA Educator’s Forum ’25), December 15–18, 2025, Hong Kong. ACM, New York, NY, USA, 5 pages. https://doi.org/10.1145/3757372.3771861
dc.identifier.doi10.1145/3757372.3771861
dc.identifier.isbn9798400721328
dc.identifier.urihttp://hdl.handle.net/10292/20425
dc.publisherACM
dc.relation.urihttps://dl.acm.org/doi/10.1145/3757372.3771861
dc.rightsCopyright © 2025. Copyright held by the owner/author(s). Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the owner/author(s). Free Access. ACM will formally transition to Open Access on January 1, 2026.
dc.rights.accessrightsOpenAccess
dc.subject3901 Curriculum and Pedagogy
dc.subject39 Education
dc.subject33 Built Environment and Design
dc.subject3303 Design
dc.subjectMachine Learning and Artificial Intelligence
dc.subject4 Quality Education
dc.titleDesigning With Generative AI: Towards Technical, Ethical, and Critical Pedagogies in Interaction Design
dc.typeConference Contribution
pubs.elements-id748701

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