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Co-designing Critical Thinking in Health Professional Education: A 360 Immersive Environment Case Study

aut.relation.articlenumber40
aut.relation.issue1
aut.relation.journalVirtual Reality
aut.relation.volume29
dc.contributor.authorStretton, T
dc.contributor.authorCochrane, T
dc.contributor.authorSevigny, C
dc.contributor.authorStander, J
dc.contributor.authorMerolli, Mark
dc.date.accessioned2025-02-16T20:31:54Z
dc.date.available2025-02-16T20:31:54Z
dc.date.issued2025-02-14
dc.description.abstractCritical thinking is essential in health disciplines though is reportedly underdeveloped in student health professionals. Immersive mobile extended reality (mXR) may facilitate critical thinking in health education though has not yet been fully explored. The main aim of this study was to evaluate the impact of co-designing a virtual environment on the facilitation of critical thinking in health education students. Second-year graduate-entry Doctor of Physiotherapy students (<jats:italic>n</jats:italic> = 25) co-designed health-related case scenarios over six weeks in a web-based 360-degree immersive environment. This included embedding exercise prescription videos that incorporated prompts for critical thinking of a target population. The evaluation included pre- and post-evaluation surveys, the Health Science Reasoning Test (HSRT-N) and the System Usability Scale (SUS). The results of this study demonstrated a positive effect on critical thinking skills- particularly in analysis, interpretation, inference, deduction, numeracy and overall (<jats:italic>p</jats:italic> &lt; .05). Participants reported favourable perceptions of mXR usability and the learning experience, although challenges such as cybersickness and technical complexities were noted. Peer feedback suggested that the virtual environment promoted engagement and authenticity in learning. Recommendations for future iterations include enhancing population representation, addressing challenges in system usability, and refining instructional design elements. Overall, the study demonstrates the potential of mobile immersive reality to enhance critical thinking and foster authentic learning experiences in health education. Further design principles and implications for research design are proposed in the study.
dc.identifier.citationVirtual Reality, ISSN: 1434-9957 (Online), Springer Science and Business Media LLC, 29(1). doi: 10.1007/s10055-025-01115-2
dc.identifier.doi10.1007/s10055-025-01115-2
dc.identifier.issn1434-9957
dc.identifier.urihttp://hdl.handle.net/10292/18662
dc.languageen
dc.publisherSpringer Science and Business Media LLC
dc.relation.urihttps://link.springer.com/article/10.1007/s10055-025-01115-2
dc.rightsOpen Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.
dc.rights.accessrightsOpenAccess
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subject0801 Artificial Intelligence and Image Processing
dc.subject0909 Geomatic Engineering
dc.subject1702 Cognitive Sciences
dc.subjectHuman Factors
dc.subject4607 Graphics, augmented reality and games
dc.titleCo-designing Critical Thinking in Health Professional Education: A 360 Immersive Environment Case Study
dc.typeJournal Article
pubs.elements-id590903

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