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Te Wheiao: Understanding Experience, Isolation, and Space Through Computer Graphics.

aut.embargo.date2023
aut.thirdpc.containsNo
aut.thirdpc.removedYes
dc.contributor.advisorBennett, Gregory
dc.contributor.advisorNajafi, Hossein
dc.contributor.authorSpicer, Jason
dc.date.accessioned2024-04-29T23:41:04Z
dc.date.available2024-04-29T23:41:04Z
dc.date.issued2023
dc.description.abstractTe Wheiao (the dawn light) investigates the global Covid-19 pandemic and the 107-day government-imposed lockdown of Tāmaki Makaurau Auckland through a CG (computer-generated) animated film and virtual reality (VR) experience. This heuristic inquiry argues that lockdowns dramatically affected young adults’ mental health within Aotearoa New Zealand and more engaging mediums are needed to evoke an open dialogue and provide catharsis on the subject. This research aims to build commonality and connection by exploring hardships and finding innovative ways to express them. Beyond this, the project’s technological significance lies in extending the potential of Unreal Engine 5 (UE5) for CG filmmaking using photogrammetry, simulation, and real-time rendering.
dc.identifier.urihttp://hdl.handle.net/10292/17472
dc.publisherAuckland University of Technology
dc.rights.accessrightsOpenAccess
dc.titleTe Wheiao: Understanding Experience, Isolation, and Space Through Computer Graphics.
dc.typeThesis
thesis.degree.grantorAuckland University of Technology
thesis.degree.nameMaster of Design

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