Enhancing Clinical Education Training with Immersive Reality (XR)
| aut.relation.conference | Ascilite 2024 | |
| aut.relation.endpage | 550 | |
| aut.relation.startpage | 546 | |
| aut.relation.volume | 546-550 | |
| dc.contributor.author | Aiello, Stephen | |
| dc.contributor.author | Cochrane, thomas | |
| dc.contributor.author | marriott, philippa | |
| dc.contributor.author | Molloy, Elizabeth | |
| dc.contributor.author | sevigny, charles | |
| dc.contributor.author | sweeney, ronan | |
| dc.contributor.author | vawser, tess | |
| dc.contributor.author | linegar, dale | |
| dc.contributor.author | allan, timothy | |
| dc.contributor.author | mizuik, jen | |
| dc.date.accessioned | 2024-12-11T23:12:24Z | |
| dc.date.available | 2024-12-11T23:12:24Z | |
| dc.date.issued | 2024-12-01 | |
| dc.description.abstract | A core element of clinical education is the observed structured clinical examination (OSCE) that simulates real-life clinical practice. These OSCEs can be enhanced through combining the best elements of emerging technologies in the design of enhanced simulation environments to prepare healthcare graduates for changing clinical practice as it integrates new and emerging technologies. New and emerging immersive reality (XR) headsets that allow digital enhancement of practice with real tools and procedures can be combined with haptic feedback such as a high-fidelity manikin within an interactive immersive room that can replicate a wide variety of real-world scenarios at the touch of a button. In this way XR can enhance authentic learning in clinical and first responder practice by enabling exposure to critical elements of clinical simulation in a safe, contextual learning environment that is cost effective and scalable compared to the expense of simulations involving actors and physical real-life sets. In response this concise paper introduces the development of a framework for enhanced simulation practice using the Blended Learning Simulation Suite (BLISS). | |
| dc.identifier.citation | Cochrane, T., Marriott, P., Mak, V., Molloy, E., Sevigny, C., Aiello, S., Sweeney, R., Vawser, T., Linegar, D., Allan, T., & Mizuik, J. (2024). Enhancing Clinical Education Training with Immersive Reality (XR). In Cochrane, T., Narayan, V., Bone, E., Deneen, C., Saligari, M., Tregloan, K., Vanderburg, R. (Eds.), Navigating the Terrain: Emerging frontiers in learning spaces, pedagogies, and technologies. Proceedings ASCILITE 2024. Melbourne (pp. 546-550). https://doi.org/10.14742/apubs.2024.1317 | |
| dc.identifier.doi | 10.14742/apubs.2024.1317 | |
| dc.identifier.issn | 2653-665X | |
| dc.identifier.issn | 2653-665X | |
| dc.identifier.uri | http://hdl.handle.net/10292/18453 | |
| dc.publisher | Australasian Society for Computers in Learning in Tertiary Education | |
| dc.relation.uri | https://publications.ascilite.org/index.php/APUB/article/view/1317 | |
| dc.rights | Copyright (c) 2024 Thomas Cochrane, Philippa Marriott, Vivienne Mak, Elizabeth Molloy, Charles Sevigny, Stephen Aiello, Ronan Sweeney, Tess Vawser, Dale Linegar, Timothy Allan, Jen Mizuik. Creative Commons License. This work is licensed under a Creative Commons Attribution 4.0 International License. | |
| dc.rights.accessrights | OpenAccess | |
| dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
| dc.subject | Immersive Reality, Simulation, OSCE | |
| dc.subject | 46 Information and Computing Sciences | |
| dc.subject | 3903 Education Systems | |
| dc.subject | 39 Education | |
| dc.subject | Clinical Research | |
| dc.subject | Networking and Information Technology R&D (NITRD) | |
| dc.subject | 4 Quality Education | |
| dc.title | Enhancing Clinical Education Training with Immersive Reality (XR) | |
| dc.type | Conference Contribution | |
| pubs.elements-id | 577511 |
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