Repository logo
 

Enhancing Clinical Education Training with Immersive Reality (XR)

aut.relation.conferenceAscilite 2024
aut.relation.endpage550
aut.relation.startpage546
aut.relation.volume546-550
dc.contributor.authorAiello, Stephen
dc.contributor.authorCochrane, thomas
dc.contributor.authormarriott, philippa
dc.contributor.authorMolloy, Elizabeth
dc.contributor.authorsevigny, charles
dc.contributor.authorsweeney, ronan
dc.contributor.authorvawser, tess
dc.contributor.authorlinegar, dale
dc.contributor.authorallan, timothy
dc.contributor.authormizuik, jen
dc.date.accessioned2024-12-11T23:12:24Z
dc.date.available2024-12-11T23:12:24Z
dc.date.issued2024-12-01
dc.description.abstractA core element of clinical education is the observed structured clinical examination (OSCE) that simulates real-life clinical practice. These OSCEs can be enhanced through combining the best elements of emerging technologies in the design of enhanced simulation environments to prepare healthcare graduates for changing clinical practice as it integrates new and emerging technologies. New and emerging immersive reality (XR) headsets that allow digital enhancement of practice with real tools and procedures can be combined with haptic feedback such as a high-fidelity manikin within an interactive immersive room that can replicate a wide variety of real-world scenarios at the touch of a button. In this way XR can enhance authentic learning in clinical and first responder practice by enabling exposure to critical elements of clinical simulation in a safe, contextual learning environment that is cost effective and scalable compared to the expense of simulations involving actors and physical real-life sets. In response this concise paper introduces the development of a framework for enhanced simulation practice using the Blended Learning Simulation Suite (BLISS).
dc.identifier.citationCochrane, T., Marriott, P., Mak, V., Molloy, E., Sevigny, C., Aiello, S., Sweeney, R., Vawser, T., Linegar, D., Allan, T., & Mizuik, J. (2024). Enhancing Clinical Education Training with Immersive Reality (XR). In Cochrane, T., Narayan, V., Bone, E., Deneen, C., Saligari, M., Tregloan, K., Vanderburg, R. (Eds.), Navigating the Terrain: Emerging frontiers in learning spaces, pedagogies, and technologies. Proceedings ASCILITE 2024. Melbourne (pp. 546-550). https://doi.org/10.14742/apubs.2024.1317
dc.identifier.doi10.14742/apubs.2024.1317
dc.identifier.issn2653-665X
dc.identifier.issn2653-665X
dc.identifier.urihttp://hdl.handle.net/10292/18453
dc.publisherAustralasian Society for Computers in Learning in Tertiary Education
dc.relation.urihttps://publications.ascilite.org/index.php/APUB/article/view/1317
dc.rightsCopyright (c) 2024 Thomas Cochrane, Philippa Marriott, Vivienne Mak, Elizabeth Molloy, Charles Sevigny, Stephen Aiello, Ronan Sweeney, Tess Vawser, Dale Linegar, Timothy Allan, Jen Mizuik. Creative Commons License. This work is licensed under a Creative Commons Attribution 4.0 International License.
dc.rights.accessrightsOpenAccess
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectImmersive Reality, Simulation, OSCE
dc.subject46 Information and Computing Sciences
dc.subject3903 Education Systems
dc.subject39 Education
dc.subjectClinical Research
dc.subjectNetworking and Information Technology R&D (NITRD)
dc.subject4 Quality Education
dc.titleEnhancing Clinical Education Training with Immersive Reality (XR)
dc.typeConference Contribution
pubs.elements-id577511

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
1317-ASCILITE Conference Concise Paper-8612-1-10-20241104.pdf
Size:
368.23 KB
Format:
Adobe Portable Document Format
Description:
Conference contribution