A Pedagogical Workflow for Interconnected Learning: Integrating Motion Capture in Animation, Visual Effects, and Game Design
aut.relation.conference | SA '24: SIGGRAPH Asia 2024 Educator's Forum | |
aut.relation.endpage | 7 | |
aut.relation.startpage | 1 | |
dc.contributor.author | Najafi, Hossein | |
dc.contributor.author | Kennedy, Jason | |
dc.contributor.author | Ramsay, Emily | |
dc.contributor.author | Todoroki, Masaya | |
dc.contributor.author | Bennett, Gregory | |
dc.date.accessioned | 2024-11-25T21:18:45Z | |
dc.date.available | 2024-11-25T21:18:45Z | |
dc.date.issued | 2024-11-22 | |
dc.description.abstract | This paper presents a case study in a curriculum structure that aims to integrate specialized course content across a range of primary study pathways. The 3-year Bachelor of Design degree at the School of Art and Design, Auckland University of Technology, New Zealand, offers a major in Animation, Visual Effects and Game Design in which students can follow specialized pathways of study in these three areas. In addition to their selected major, students can select two minors to support their major course of study. A popular choice is the Motion Capture Minor that has strong technical and creative relevance to all three study pathways, and due to time and scope restraints is not able to be covered directly in the curriculum content of the majors. This paper examines this major/minor structure as a useful interconnected curriculum framework that supports a learning environment whereby students can gain both in-depth creative and technical expertise in a specialized and future-focused creative technology, but also bring that knowledge to their major pathways of study. | |
dc.identifier.citation | Najafi, H., Kennedy, J., Ramsay, E., Todoroki, M., & Bennett, G. (2024). A pedagogical workflow for interconnected learning: Integrating motion capture in animation, visual effects, and game design: Major/minor curriculum structure that supports the integration of motion capture with animation, visual effects and game design teaching pathways. In SIGGRAPH Asia 2024 Educator's Forum (SA '24). Association for Computing Machinery, New York, NY, USA, Article 10, 1–7. https://doi.org/10.1145/3680533.3697059 | |
dc.identifier.doi | 10.1145/3680533.3697059 | |
dc.identifier.uri | http://hdl.handle.net/10292/18378 | |
dc.publisher | ACM | |
dc.relation.uri | https://dl.acm.org/doi/10.1145/3680533.3697059 | |
dc.rights | © 2024 Copyright held by the owner/author(s). Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. | |
dc.rights.accessrights | OpenAccess | |
dc.title | A Pedagogical Workflow for Interconnected Learning: Integrating Motion Capture in Animation, Visual Effects, and Game Design | |
dc.type | Conference Contribution | |
pubs.elements-id | 576309 |
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