Don't shoot them - heal them: using game engines as a basis for surgical simulators
aut.researcher | Marks, Stefan | |
dc.contributor.author | Marks, S | |
dc.date.accessioned | 2013-03-14T21:35:24Z | |
dc.date.accessioned | 2013-03-14T21:35:32Z | |
dc.date.available | 2013-03-14T21:35:24Z | |
dc.date.available | 2013-03-14T21:35:32Z | |
dc.date.copyright | 2007-10-10 | |
dc.date.issued | 2007-10-10 | |
dc.description.abstract | Virtual surgery training has become an essential tool in medical education. Unfortunately, commercial simulators are very expensive and mainly focus on individual training instead of teamwork. Game engines offer unique advantages for the inexpensive creation of interactive and collaborative environments. We show that it is possible to easily design multi-user scenarios with custom medical models. Our results will help to develop low cost surgical simulators that will improve health care outcomes for smaller hospitals or in regions which do not have access to advanced training tools. | |
dc.identifier.citation | Presentation at the Computer Science Graduate Workshop 2007 at The University of Auckland, New Zealand | |
dc.identifier.uri | https://hdl.handle.net/10292/5224 | |
dc.publisher | Department of Computer Science, The University of Auckland | |
dc.relation.replaces | http://hdl.handle.net/10292/5223 | |
dc.relation.replaces | 10292/5223 | |
dc.relation.uri | https://www.cs.auckland.ac.nz/research/groups/GG/images/weeklyimages/sourceimages/20071005-Exposure2007.jpg | |
dc.rights | You are granted permission for the non-commercial use of this paper. All rights are reserved by the author(s). | |
dc.rights.accessrights | OpenAccess | |
dc.subject | Game engine | |
dc.subject | Surgical simulation | |
dc.subject | Teamwork | |
dc.title | Don't shoot them - heal them: using game engines as a basis for surgical simulators | |
pubs.elements-id | 139087 | |
pubs.organisational-data | /AUT | |
pubs.organisational-data | /AUT/Design & Creative Technologies | |
pubs.organisational-data | /AUT/Design & Creative Technologies/Interdisplinary Unit | |
pubs.organisational-data | /AUT/PBRF Researchers | |
pubs.organisational-data | /AUT/PBRF Researchers/Design & Creative Technologies PBRF Researchers | |
pubs.organisational-data | /AUT/PBRF Researchers/Design & Creative Technologies PBRF Researchers/DCT Faculty Office/Other |