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Toward an Interdisciplinary 3D Animation Design Process for Palaeoart: Visualising Quaternary Megafauna From Sri Lanka’s Sabaragamuwa Basin

aut.relation.articlenumbera18
aut.relation.endpage39
aut.relation.issue2
aut.relation.journalPalaeontologia Electronica
aut.relation.pages39
aut.relation.startpage1
aut.relation.volume29
dc.contributor.authorKennedy, Jason
dc.contributor.authorSumanarathna, Aravinda Ravibhanu
dc.date.accessioned2026-05-03T22:08:06Z
dc.date.available2026-05-03T22:08:06Z
dc.date.issued2026-05-01
dc.description.abstractThis study examines the use of 3D animation workflows to create scientifically credible palaeoart of extinct Quaternary megafauna from Sri Lanka’s Sabaragamuwa Basin. While palaeoart has long played a critical role in visualising prehistoric life, its scientific foundations are often under-reported, and visual reconstructions are rarely subjected to peer review – especially in underrepresented regions like Sri Lanka. There remains a significant gap in both the availability and methodological transparency of palaeoart, despite increasing international calls for standardised and evidence-based practices in the field. This research presents the first photorealistic 3D reconstructions of two extinct Sri Lankan megafauna: Palaeoloxodon namadicus sinhaleyus and Quaternary rhinoceros material historically referred to as Rhinoceros sinhaleyus. These visualisations were produced through interdisciplinary collaboration between a palaeontologist and digital artist team, merging morphometric data of Ratnapuran fauna with animation and visual effects pipelines. By documenting the full design process and clarifying the scientific and aesthetic decisions involved, this study provides a model for future scientist-palaeoartist collaboration and highlights the communicative power of digital visualisation to enhance public engagement with underexplored palaeontological heritage.
dc.identifier.citationPalaeontologia Electronica, ISSN: 1935-3952 (Print); 1094-8074 (Online), Coquina Press, 29(2), 1-39. doi: 10.26879/1616
dc.identifier.doi10.26879/1616
dc.identifier.issn1935-3952
dc.identifier.issn1094-8074
dc.identifier.urihttp://hdl.handle.net/10292/21011
dc.languageEnglish
dc.publisherCoquina Press
dc.relation.urihttps://palaeo-electronica.org/content/2026/5840-3d-animation-design-process-for-sri-lankan-palaeoart
dc.rightsCopyright: May 2026 Society of Vertebrate Paleontology. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. creativecommons.org/licenses/by/4.0
dc.rights.accessrightsOpenAccess
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subject370506 Palaeontology (incl. palynology)
dc.subject360502 Computer gaming and animation
dc.subject370905 Quaternary environments
dc.subject360506 Visual effects
dc.subject460807 Information visualisation
dc.subject0403 Geology
dc.subject0602 Ecology
dc.subject2101 Archaeology
dc.subjectPaleontology
dc.subject3103 Ecology
dc.subject3104 Evolutionary biology
dc.subject3705 Geology
dc.titleToward an Interdisciplinary 3D Animation Design Process for Palaeoart: Visualising Quaternary Megafauna From Sri Lanka’s Sabaragamuwa Basin
dc.typeJournal Article
pubs.elements-id759985

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