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Purr-ogrammed Love: A Narrative Review of Virtual Pets

aut.relation.articlenumber100958
aut.relation.endpage100958
aut.relation.journalEntertainment Computing
aut.relation.startpage100958
aut.relation.volume54
dc.contributor.authorDodd, M
dc.contributor.authorFowler, A
dc.contributor.authorLottridge, D
dc.date.accessioned2025-06-19T04:31:17Z
dc.date.available2025-06-19T04:31:17Z
dc.date.issued2025-05-09
dc.description.abstractIn the ‘90s Tamagotchi (Tamagotchi, 1996) and virtual pets were cultural touchstones of the personal computer and handheld game console revolutions. Despite continued popularity, virtual pets remain under-researched. A narrative review was conducted to identify key themes in the literature surrounding virtual pets. 45 articles were included. Reflexive thematic analysis identified six major themes: life and death, health and habits, capitalism and consumption, gender, toys and play, and ethics. Virtual pets serve purposes beyond entertainment, including managing physical and emotional well-being and aiding in learning. Virtual pet gameplay is also seen to challenge normative notions of productivity and purpose. This review brings together decades of academic interest in virtual pets across disciplines to better understand their enduring cultural significance.
dc.identifier.citationEntertainment Computing, ISSN: 1875-9521 (Print), Elsevier BV, 54, 100958-100958. doi: 10.1016/j.entcom.2025.100958
dc.identifier.doi10.1016/j.entcom.2025.100958
dc.identifier.issn1875-9521
dc.identifier.urihttp://hdl.handle.net/10292/19343
dc.languageen
dc.publisherElsevier BV
dc.relation.urihttps://www.sciencedirect.com/science/article/pii/S1875952125000382?via%3Dihub
dc.rights© 2025 The Authors. Published by Elsevier B.V. This is an open access article under the CC BY license ( http://creativecommons.org/licenses/by/4.0/ ).
dc.rights.accessrightsOpenAccess
dc.subject46 Information and Computing Sciences
dc.subject4607 Graphics, Augmented Reality and Games
dc.subject4608 Human-Centred Computing
dc.subject4603 Computer Vision and Multimedia Computation
dc.subject0801 Artificial Intelligence and Image Processing
dc.subject1902 Film, Television and Digital Media
dc.subject2001 Communication and Media Studies
dc.subjectVirtual pets
dc.subjectCyber pets
dc.subjectDigital pets
dc.subjectDigital ownership
dc.subjectGendered toys
dc.subjectCapitalist design
dc.subjectNarrative review
dc.subjectFacilitated healthcare
dc.titlePurr-ogrammed Love: A Narrative Review of Virtual Pets
dc.typeJournal Article
pubs.elements-id605433

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