Design Para O Mundo Real: O Estúdio Como Abordagem Pedagógica No Ensino De Criatividade (Designing for the Real World: The Studio As Pedagogical Approach to Teach Creativity)

aut.relation.endpage344
aut.relation.issue2en_NZ
aut.relation.journalDAT Journalen_NZ
aut.relation.startpage331
aut.relation.volume6en_NZ
aut.researcherMortensen Steagall, Marcos
dc.contributor.authorSteagall, MMen_NZ
dc.contributor.authorTavares, Ten_NZ
dc.date.accessioned2021-06-02T03:54:41Z
dc.date.available2021-06-02T03:54:41Z
dc.description.abstractEste artigo descreve o papel do estúdio de design como uma abordagem pedagógica e apresenta o desenvolvimento de um brief (nome utilizado para descrever o conteúdo programático de uma disciplina) realizado com alunos do terceiro ano de graduação em Design, em Aotearoa, Nova Zelândia. Uma estrutura mista de métodos quantitativos e qualitativos, foi empregada para o design da disciplina e seu conteúdo curricular. A literatura e as pesquisas com questionamentos centrados no ser humano informaram a construção do conteúdo e modos de interpretar os dados e situar os resultados. Usando Pesquisa baseada em design (Design-based research ou DBR (Collins, 1999; Brown, 1999) e uma metodologia utilizada por educadores para analisar o desenvolvimento do briefing, o artigo apresenta os resultados dos alunos e as atividades cronológicas desenvolvidas em sala de aula ao longo de um período de 12 semanas (correspondente a um semestre acadêmico). Experiências com clientes e usuários permitiram que os alunos compreendessem problemas complexos e interconectados dentro do tema de Design Social. O estudo teve como resultado um ambiente criativo e crítico, com o uso de atividades que promoveram a diversidade cultural e o uso da tecnologia com métodos colaborativos dentro das práticas do estúdio de design. This study addresses the role of the Design Studio as a pedagogic approach and presents the development of a brief conducted with undergraduate year 3 students in Aotearoa, New Zealand. A mixed framework of quantitative and qualitative methods was used to guide the methodology of the study. The literature and research on the human-centred approach informed the construction of the study and provided ways to interpret the data and situate the findings. Using Design-based research (DBR- Collins, 1999; Brown, 1999), as a methodology used by educators to analyse the development of the brief, the paper presents student’s outcomes and the chronological activities advanced in the classroom over a 12-week period (correspondent to an academic semester). Experiences with real clients and users were important in allowing students to experience Social Design and engage students with wicked problems that were complex and interconnected. The study found the students understanding of real-world problems and working in a collaborative environment has developed more engaging content and development of collaborative methods that promoted cultural diversity and use of technology.en_NZ
dc.identifier.citationDAT Journal, 6(2), 331-344. https://doi.org/10.29147/dat.v6i2.401
dc.identifier.doi10.29147/dat.v6i2.401en_NZ
dc.identifier.issn2526-1789en_NZ
dc.identifier.urihttps://hdl.handle.net/10292/14231
dc.publisherUniversidade Anhembi Morumbien_NZ
dc.relation.urihttps://datjournal.anhembi.br/dat/article/view/401
dc.rightsBy submitting their articles, the authors fully assign the copyright to the Anhembi Morumbi University and grant DATJournal the right first to publish the revised version of the article licensed under the Creative Commons CC BY 4.0 International License, which allows the sharing of the text with acknowledgment of authorship and initial publication in this journal, including for commercial purposes. The concepts and opinions expressed in the signed articles are the sole responsibility of their authors.
dc.rights.accessrightsOpenAccessen_NZ
dc.subjectEducação em design (Design Education); Design Social (Social Design); Estúdio de Design (Design Studio); Pesquisa orientada pela prática (Design-based Research)
dc.titleDesign Para O Mundo Real: O Estúdio Como Abordagem Pedagógica No Ensino De Criatividade (Designing for the Real World: The Studio As Pedagogical Approach to Teach Creativity)en_NZ
dc.typeJournal Article
pubs.elements-id430897
pubs.organisational-data/AUT
pubs.organisational-data/AUT/Faculty of Design & Creative Technologies
pubs.organisational-data/AUT/Faculty of Design & Creative Technologies/School of Art & Design
pubs.organisational-data/AUT/PBRF
pubs.organisational-data/AUT/PBRF/PBRF Design and Creative Technologies
pubs.organisational-data/AUT/PBRF/PBRF Design and Creative Technologies/PBRF Art and Design
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