Optimisation and comparison framework for monocular camera-based face tracking
aut.researcher | Marks, Stefan | |
dc.contributor.author | Marks, S | |
dc.contributor.author | Windsor, J | |
dc.contributor.author | Wünsche, B | |
dc.date.accessioned | 2011-08-24T03:44:33Z | |
dc.date.available | 2011-08-24T03:44:33Z | |
dc.date.copyright | 2009 | |
dc.date.issued | 2009 | |
dc.description | Tracking the position and orientation of the human face with respect to a camera has valuable applications in human computer interaction (HCI). Examples are navigating through a virtual environment, controlling objects using head gestures, and enabling avatars in a virtual environment to reflect the user's behaviour. Tracking performance can be heavily influenced by environmental parameters. Developers and users of face tracking plugins without computer vision experience need guidelines how to optimise face tracking performance in real world set-ups and they need measures how environmental parameters influence the results. In this paper we develop a qualitative framework for determining ideal working conditions of face tracking algorithms. We apply our framework to a commercially available face tracking solution and present the results of this analysis. | |
dc.description.abstract | Tracking the position and orientation of the human face with respect to a camera has valuable applications in human computer interaction (HCI). Examples are navigating through a virtual environment, controlling objects using head gestures, and enabling avatars in a virtual environment to reflect the user’s behaviour. Tracking performance can be heavily influenced by environmental parameters. Developers and users of face tracking plugins without computer vision experience need guidelines how to optimise face tracking performance in real world set-ups and they need measures how environmental parameters influence the results. In this paper we develop a qualitative framework for determining ideal working conditions of face tracking algorithms. We apply our framework to a commercially available face tracking solution and present the results of this analysis. | |
dc.identifier.citation | Conference proceedings from 2009 24th International Conference Image and Vision Computing New Zealand (IVCNZ09), pp.243 - 248 | |
dc.identifier.doi | 10.1109/IVCNZ.2009.5378402 | |
dc.identifier.isbn | 978-1-4244-4697-1 | |
dc.identifier.issn | 2151-2205 | |
dc.identifier.uri | https://hdl.handle.net/10292/1868 | |
dc.publisher | IEEE | |
dc.relation.uri | http://dx.doi.org/10.1109/IVCNZ.2009.5378402 | |
dc.rights | Copyright © 2009 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. | |
dc.rights.accessrights | OpenAccess | |
dc.subject | Application software | |
dc.subject | Avatars | |
dc.subject | Cameras | |
dc.subject | Computer vision | |
dc.subject | Employee welfare | |
dc.subject | Face detection | |
dc.subject | Guidelines | |
dc.subject | Human computer interaction | |
dc.subject | Navigation | |
dc.subject | Virtual environment | |
dc.title | Optimisation and comparison framework for monocular camera-based face tracking | |
dc.type | Journal Article | |
pubs.organisational-data | /AUT | |
pubs.organisational-data | /AUT/Design & Creative Technologies |