Hiding in a hollow tree
aut.embargo | No | en |
aut.thirdpc.contains | No | |
aut.thirdpc.permission | No | |
aut.thirdpc.removed | No | |
dc.contributor.advisor | Douglas, Carl | |
dc.contributor.advisor | Douglas, Andrew | |
dc.contributor.author | Kenobi, Ben Tuhoe | |
dc.date.accessioned | 2010-05-13T21:03:09Z | |
dc.date.available | 2010-05-13T21:03:09Z | |
dc.date.copyright | 2010 | |
dc.date.issued | 2010 | |
dc.date.updated | 2010-05-13T04:30:29Z | |
dc.description.abstract | Starting with a broad analysis of game story-telling methods, this project seeks to interrogate a player’s occupation and navigation of the possibility space of a game’s meta-narrative and isolate ‘story-telling’ techniques specific and inherent to the computer-game medium. This leads to a series of formalized design schema, on the meta-narrative – game-play relationship, to assist computer-game design practice. | |
dc.identifier.uri | https://hdl.handle.net/10292/886 | |
dc.language.iso | en | en |
dc.publisher | Auckland University of Technology | |
dc.rights.accessrights | OpenAccess | |
dc.subject | Game | |
dc.subject | Design | |
dc.subject | Narrative | |
dc.subject | Digital | |
dc.subject | Systems | |
dc.subject | Symbol | |
dc.title | Hiding in a hollow tree | |
dc.type | Thesis | |
thesis.degree.grantor | Auckland University of Technology | |
thesis.degree.level | Masters Theses | |
thesis.degree.name | Master of Art and Design |