Hiding in a hollow tree

aut.embargoNoen
aut.thirdpc.containsNo
aut.thirdpc.permissionNo
aut.thirdpc.removedNo
dc.contributor.advisorDouglas, Carl
dc.contributor.advisorDouglas, Andrew
dc.contributor.authorKenobi, Ben Tuhoe
dc.date.accessioned2010-05-13T21:03:09Z
dc.date.available2010-05-13T21:03:09Z
dc.date.copyright2010
dc.date.issued2010
dc.date.updated2010-05-13T04:30:29Z
dc.description.abstractStarting with a broad analysis of game story-telling methods, this project seeks to interrogate a player’s occupation and navigation of the possibility space of a game’s meta-narrative and isolate ‘story-telling’ techniques specific and inherent to the computer-game medium. This leads to a series of formalized design schema, on the meta-narrative – game-play relationship, to assist computer-game design practice.
dc.identifier.urihttps://hdl.handle.net/10292/886
dc.language.isoenen
dc.publisherAuckland University of Technology
dc.rights.accessrightsOpenAccess
dc.subjectGame
dc.subjectDesign
dc.subjectNarrative
dc.subjectDigital
dc.subjectSystems
dc.subjectSymbol
dc.titleHiding in a hollow tree
dc.typeThesis
thesis.degree.grantorAuckland University of Technology
thesis.degree.levelMasters Theses
thesis.degree.nameMaster of Art and Design
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