Hiding in a Hollow Tree
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Authors
Kenobi, Ben Tuhoe
Supervisor
Douglas, Carl
Douglas, Andrew
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Publisher
Auckland University of Technology
Abstract
Starting with a broad analysis of game story-telling methods, this project seeks to interrogate a player’s occupation and navigation of the possibility space of a game’s meta-narrative and isolate ‘story-telling’ techniques specific and inherent to the computer-game medium. This leads to a series of formalized design schema, on the meta-narrative – game-play relationship, to assist computer-game design practice.
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Keywords
Game, Design, Narrative, Digital, Systems, Symbol
