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Hiding in a Hollow Tree

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Kenobi, Ben Tuhoe

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Douglas, Carl

Douglas, Andrew

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Auckland University of Technology

Abstract

Starting with a broad analysis of game story-telling methods, this project seeks to interrogate a player’s occupation and navigation of the possibility space of a game’s meta-narrative and isolate ‘story-telling’ techniques specific and inherent to the computer-game medium. This leads to a series of formalized design schema, on the meta-narrative – game-play relationship, to assist computer-game design practice.

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Game, Design, Narrative, Digital, Systems, Symbol

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