Evaluation of the effectiveness of head tracking for view and avatar control in virtual environments

aut.researcherMarks, Stefan
dc.contributor.authorMarks, S
dc.contributor.authorWindsor, JA
dc.contributor.authorWünsche, B
dc.date.accessioned2011-08-24T03:45:14Z
dc.date.available2011-08-24T03:45:14Z
dc.date.copyright2010-11-08
dc.date.issued2010-11-08
dc.description.abstractVirtual environments (VE) are gaining in popularity and are increasingly used for teamwork training purposes, e.g., for medical teams. We have identified two shortcomings of modern VEs: First, nonverbal communication channels are essential for teamwork but are not supported well. Second, view control in VEs is usually done manually, requiring the user to learn the controls before being able to effectively use them. We address those two shortcomings by using an inexpensive webcam to track the user's head. The rotational movement is used to control the head movement of the user's avatar, thereby conveying head gestures and adding a nonverbal communication channel. The translational movement is used to control the view of the VE in an intuitive way. Our paper presents the results of a user study designed to investigate how well users were able to use our system's advantages.
dc.identifier.citation2010 25th International Conference Image and Vision Computing New Zealand, IVCNZ 2010 - Conference Proceedings
dc.identifier.doi10.1109/IVCNZ.2010.6148801
dc.identifier.urihttps://hdl.handle.net/10292/1871
dc.publisherIEEE
dc.rightsCopyright © 2010 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
dc.rights.accessrightsOpenAccess
dc.subjectVirtual environments
dc.subjectNonverbal communication
dc.subjectFace tracking
dc.titleEvaluation of the effectiveness of head tracking for view and avatar control in virtual environments
dc.typeJournal Article
pubs.organisational-data/AUT
pubs.organisational-data/AUT/Design & Creative Technologies
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