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A Gamified AI-Driven System for Depression Monitoring and Management

aut.relation.endpage7088
aut.relation.issue13
aut.relation.journalApplied Sciences
aut.relation.startpage7088
aut.relation.volume15
dc.contributor.authorZamani, Sanaz
dc.contributor.authorRostami, Adnan
dc.contributor.authorNguyen, Minh
dc.contributor.authorSinha, Roopak
dc.contributor.authorMadanian, Samaneh
dc.date.accessioned2025-06-30T20:36:51Z
dc.date.available2025-06-30T20:36:51Z
dc.date.issued2025-06-24
dc.description.abstractDepression affects millions of people worldwide and remains a significant challenge in mental health care. Despite advances in pharmacological and psychotherapeutic treatments, there is a critical need for accessible and engaging tools that help individuals manage their mental health in real time. This paper presents a novel gamified, AI-driven system embedded within Internet of Things (IoT)-enabled environments to address this gap. The proposed platform combines micro-games, adaptive surveys, sensor data, and AI analytics to support personalized and context-aware depression monitoring and self-regulation. Unlike traditional static models, this system continuously tracks behavioral, cognitive, and environmental patterns. This data is then used to deliver timely, tailored interventions. One of its key strengths is a research-ready design that enables real-time simulation, algorithm testing, and hypothesis exploration without relying on large-scale human trials. This makes it easier to study cognitive and emotional trends and improve AI models efficiently. The system is grounded in metacognitive principles. It promotes user engagement and self-awareness through interactive feedback and reflection. Gamification improves the user experience without compromising clinical relevance. We present a unified framework, robust evaluation methods, and insights into scalable mental health solutions. Combining AI, IoT, and gamification, this platform offers a promising new approach for smart, responsive, and data-driven mental health support in modern living environments.
dc.identifier.citationApplied Sciences, ISSN: 2076-3417 (Online), MDPI AG, 15(13), 7088-7088. doi: 10.3390/app15137088
dc.identifier.doi10.3390/app15137088
dc.identifier.issn2076-3417
dc.identifier.urihttp://hdl.handle.net/10292/19417
dc.languageen
dc.publisherMDPI AG
dc.relation.urihttps://www.mdpi.com/2076-3417/15/13/7088
dc.rights© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
dc.rights.accessrightsOpenAccess
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.titleA Gamified AI-Driven System for Depression Monitoring and Management
dc.typeJournal Article
pubs.elements-id612732

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