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Computational Analysis and Statistics of Table Tennis Games

aut.relation.conferenceIVCNZ 2025: The 40th Conference on Image and Vision Computing New Zealand
dc.contributor.authorGuangliang, Yang
dc.contributor.authorNguyen, Minh
dc.contributor.authorT. P. Tran, Kien
dc.contributor.authorYan, W
dc.date.accessioned2025-12-01T22:54:39Z
dc.date.available2025-12-01T22:54:39Z
dc.date.issued2025-12-21
dc.description.abstractThis paper presents ChatPPG prototype, which is an innovative system that combines large language models (LLMs) fine-tuned with Low-Rank Adaptation (LoRA) and computer vision for real-time data analysis and coaching for table tennis games. By integrating multi-camera 3D reconstruction, visual object detection and object tracking, ChatPPG processes match data such as player speed, ball trajectories, and service legality, transforming raw metrics into actionable insights. The fine-tuned model achieved a Q/A accuracy 92.3 %, surpassing the baseline model 83.7 %, with sub-second response times enabled by 8-bit quantization. Practical applications demonstrated its ability to deliver personalized training plans and tactical recommendations tailored to individual player profiles. User feedback from professional coaches and athletes rated tactical suggestions at 9.3/10 and training recommendations at 8.9/10. Integrating structured CV outputs with LLM capabilities enhanced transparency and interpretability, allowing users to trace recommendations to data-driven decisions. Despite dataset limitations and the need for advanced query handling, ChatPPG bridges the gap between data analysis and decision-making, setting a new standard for integrating LLMs and CV technologies in fast-paced sports analytics.
dc.identifier.citationYang, G., Nguyen, M., Tran, K. T. P., & Li, X. (2025). ChatPPG: Computational analysis and statistics of table tennis games. In 2025 International Conference on Image and Vision Computing New Zealand (IVCNZ). IEEE. https://doi.org/10.1109/IVCNZ63833.2025.11281654
dc.identifier.doi10.1109/IVCNZ67716.2025.11281654
dc.identifier.isbn9798331586546
dc.identifier.urihttp://hdl.handle.net/10292/20246
dc.publisherIEEE
dc.relation.urihttps://ieeexplore.ieee.org/document/11281654
dc.rightsCopyright © 2025 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
dc.rights.accessrightsOpenAccess
dc.titleComputational Analysis and Statistics of Table Tennis Games
dc.typeConference Contribution
pubs.elements-id746495

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