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dc.contributor.advisorBennett, Gregory
dc.contributor.advisorMarks, Stefan
dc.contributor.advisorKenobi, Ben
dc.contributor.authorChen, Jiankun
dc.date.accessioned2014-05-12T20:47:44Z
dc.date.available2014-05-12T20:47:44Z
dc.date.copyright2014
dc.date.created2014
dc.date.issued2014-05-13
dc.identifier.urihttp://hdl.handle.net/10292/7179
dc.description.abstractCrazy Catch is a proposed role-­‐play multi-­‐player game demo created in a new implementation platform that promotes an enhanced sense of gamer experience. My research will focus on exploring and developing new design, aesthetic and interactive principles. My proposed outcome is a game that is easy to control, one that enhances the emotional feeling of the game’s interactive experience and through the development of a Kinect interface a game that is more engaging, intuitive and interesting for me as the user. This I envisage will enhance my experience of the game, its digital gaming future and its potential audience.en_NZ
dc.language.isoenen_NZ
dc.publisherAuckland University of Technology
dc.subjectAnimationen_NZ
dc.subjectDigital gameen_NZ
dc.subjectKinect technicalen_NZ
dc.subjectCute aestheticen_NZ
dc.titleCrazy catch/digital game demo: a creative anime trailer and interactive game demoen_NZ
dc.typeThesis
thesis.degree.grantorAuckland University of Technology
thesis.degree.levelMasters Theses
thesis.degree.nameMaster of Art and Designen_NZ
thesis.degree.discipline
dc.rights.accessrightsOpenAccess
dc.date.updated2014-05-12T10:35:56Z


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