Crazy Catch/Digital Game Demo: A Creative Anime Trailer and Interactive Game Demo
aut.embargo | No | en_NZ |
aut.thirdpc.contains | Yes | en_NZ |
aut.thirdpc.permission | Yes | en_NZ |
aut.thirdpc.removed | No | en_NZ |
dc.contributor.advisor | Bennett, Gregory | |
dc.contributor.advisor | Marks, Stefan | |
dc.contributor.advisor | Kenobi, Ben | |
dc.contributor.author | Chen, Jiankun | |
dc.date.accessioned | 2014-05-12T20:47:44Z | |
dc.date.available | 2014-05-12T20:47:44Z | |
dc.date.copyright | 2014 | |
dc.date.created | 2014 | |
dc.date.issued | 2014 | |
dc.date.updated | 2014-05-12T10:35:56Z | |
dc.description.abstract | Crazy Catch is a proposed role-‐play multi-‐player game demo created in a new implementation platform that promotes an enhanced sense of gamer experience. My research will focus on exploring and developing new design, aesthetic and interactive principles. My proposed outcome is a game that is easy to control, one that enhances the emotional feeling of the game’s interactive experience and through the development of a Kinect interface a game that is more engaging, intuitive and interesting for me as the user. This I envisage will enhance my experience of the game, its digital gaming future and its potential audience. | en_NZ |
dc.identifier.uri | https://hdl.handle.net/10292/7179 | |
dc.language.iso | en | en_NZ |
dc.publisher | Auckland University of Technology | |
dc.rights.accessrights | OpenAccess | |
dc.subject | Animation | en_NZ |
dc.subject | Digital game | en_NZ |
dc.subject | Kinect technical | en_NZ |
dc.subject | Cute aesthetic | en_NZ |
dc.title | Crazy Catch/Digital Game Demo: A Creative Anime Trailer and Interactive Game Demo | en_NZ |
dc.type | Thesis | |
thesis.degree.discipline | ||
thesis.degree.grantor | Auckland University of Technology | |
thesis.degree.level | Masters Theses | |
thesis.degree.name | Master of Art and Design | en_NZ |