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dc.contributor.authorPrieto, Den_NZ
dc.contributor.authorNesteriuk, Sen_NZ
dc.contributor.authorMortensen Steagall, Men_NZ
dc.date.accessioned2022-06-17T04:14:30Z
dc.date.available2022-06-17T04:14:30Z
dc.date.copyright2022-06-15en_NZ
dc.identifier.citationDAT Journal, 7(2), 222–235. https://doi.org/10.29147/datjournal.v7i2.598
dc.identifier.issn2526-1789en_NZ
dc.identifier.urihttp://hdl.handle.net/10292/15240
dc.description.abstractThis paper discusses the link between the post-digital era and the independent game development scene, stating the converging and diverging aspects betwixt both. Thus, we approach some of the post-digital society’s strengths as well as the independency amongst videogames. It is hoped, in this sense, to connect characteristics, motivations, potentialities, challenges and differences uniting indie game’s independency markers and post-digital characteristics.en_NZ
dc.languagePortugueseen_NZ
dc.publisherUniversity Anhemby Morumbien_NZ
dc.relation.urihttps://datjournal.anhembi.br/dat/article/view/598en_NZ
dc.rightsCopyright (c) 2022 DAT Journal. Creative Commons License This work is licensed under a Creative Commons Attribution 4.0 International License.
dc.subjectVideogamesen_NZ
dc.subjectIndependent gamesen_NZ
dc.subjectIndie gamesen_NZ
dc.subjectPost-digitalen_NZ
dc.titleIndependent Game Development: Brief Considerations of the Practice in the Post-Digital Eraen_NZ
dc.typeJournal Article
dc.rights.accessrightsOpenAccessen_NZ
dc.identifier.doi10.29147/datjournal.v7i2.598en_NZ
aut.relation.endpage235
aut.relation.issue2en_NZ
aut.relation.pages14
aut.relation.startpage222
aut.relation.volume7en_NZ
pubs.elements-id456063
aut.relation.journalDesign Art and Technology Journalen_NZ


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