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dc.contributor.advisorHocking, Darryl
dc.contributor.authorXie, Meng
dc.date.accessioned2018-07-26T23:27:54Z
dc.date.available2018-07-26T23:27:54Z
dc.date.copyright2018
dc.identifier.urihttp://hdl.handle.net/10292/11749
dc.description.abstractThe recent availability of fully immersive three-dimensional virtual worlds, such as High Fidelity and Project Sansar, provide important new opportunities for language education, and are capable of extending those already achieved in existing two-dimensional virtual worlds such as Second Life. A crucial aspect of these virtual language schools is the nature of the educational space or virtual architecture in which these virtual schools are located. Given the more complex user functionality and interactive demands of the three-dimensional platform High Fidelity, this project seeks to explore the potential for the design and development of virtual reality language educational spaces in these new environments, students’ responses to these environments, as well as the challenges that face the teacher/designer.en_NZ
dc.language.isoenen_NZ
dc.publisherAuckland University of Technology
dc.subjectLanguage educationen_NZ
dc.subjectSpace designen_NZ
dc.subjectVirtual worldsen_NZ
dc.subjectHigh Fidelityen_NZ
dc.titleLanguage educational space design in High Fidelityen_NZ
dc.typeExegesisen_NZ
thesis.degree.grantorAuckland University of Technology
thesis.degree.levelMasters Theses
thesis.degree.nameMaster of English and New Media Studiesen_NZ
dc.rights.accessrightsOpenAccess
dc.date.updated2018-07-26T15:45:35Z


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