Language educational space design in High Fidelity
aut.embargo | No | en_NZ |
aut.thirdpc.contains | No | en_NZ |
dc.contributor.advisor | Hocking, Darryl | |
dc.contributor.author | Xie, Meng | |
dc.date.accessioned | 2018-07-26T23:27:54Z | |
dc.date.available | 2018-07-26T23:27:54Z | |
dc.date.copyright | 2018 | |
dc.date.issued | 2018 | |
dc.date.updated | 2018-07-26T15:45:35Z | |
dc.description.abstract | The recent availability of fully immersive three-dimensional virtual worlds, such as High Fidelity and Project Sansar, provide important new opportunities for language education, and are capable of extending those already achieved in existing two-dimensional virtual worlds such as Second Life. A crucial aspect of these virtual language schools is the nature of the educational space or virtual architecture in which these virtual schools are located. Given the more complex user functionality and interactive demands of the three-dimensional platform High Fidelity, this project seeks to explore the potential for the design and development of virtual reality language educational spaces in these new environments, students’ responses to these environments, as well as the challenges that face the teacher/designer. | en_NZ |
dc.identifier.uri | https://hdl.handle.net/10292/11749 | |
dc.language.iso | en | en_NZ |
dc.publisher | Auckland University of Technology | |
dc.rights.accessrights | OpenAccess | |
dc.subject | Language education | en_NZ |
dc.subject | Space design | en_NZ |
dc.subject | Virtual worlds | en_NZ |
dc.subject | High Fidelity | en_NZ |
dc.title | Language educational space design in High Fidelity | en_NZ |
dc.type | Exegesis | en_NZ |
thesis.degree.grantor | Auckland University of Technology | |
thesis.degree.level | Masters Theses | |
thesis.degree.name | Master of English and New Media Studies | en_NZ |