Making Frogshark: participant observation of ‘indie’ game development cultures

aut.embargoNoen_NZ
aut.thirdpc.containsNoen_NZ
aut.thirdpc.permissionNoen_NZ
aut.thirdpc.removedNoen_NZ
dc.contributor.advisorKenobi, Ben
dc.contributor.authorBotkov, Alexey
dc.date.accessioned2016-04-15T04:27:15Z
dc.date.available2016-04-15T04:27:15Z
dc.date.copyright2016
dc.date.created2016
dc.date.issued2016
dc.date.updated2016-04-15T02:37:19Z
dc.description.abstractThe democratization of project ‘greenlighting’ and funding allocation over the last decade (Irwin, 2008) has given rise to an ‘indie movement’ in the burgeoning game development industry. Within this ever changing ‘indie game dev’ culture, entrepreneurial strategy knowledge is often shared in the form of granular, specialized and ephemeral advice collected by a method of trial and error, disseminated through online game information hubs notorious for their 'noisiness' and lack of vetted content or cross-references. This presentation brings together documentation from a Masters in Creative Technology thesis focusing on entrepreneurial strategies within the culture of the independent development of a game product. Immersed in complete participation of independent game development within this ‘indie game dev’ culture I have engaged in a qualitative ethnographic study of this culture. Starting initially by collating, analyzing and synthesizing the wealth of game studio start-up acumen from online resources – such as postmortems, this research employs a broad contextual canvassing and critical reflection model to interpret and formalize existing theories around independent game development. Using elements of a produced game as the centerpiece, this presentation will showcase a collection of reflections gathered through production of artifacts, informal interviews and general culture observations and will discuss the strategies employed to develop them.en_NZ
dc.identifier.urihttps://hdl.handle.net/10292/9723
dc.language.isoenen_NZ
dc.publisherAuckland University of Technology
dc.rights.accessrightsOpenAccess
dc.subjectIndeen_NZ
dc.subjectVideogameen_NZ
dc.subjectStartupen_NZ
dc.subjectBusinessen_NZ
dc.subjectCultureen_NZ
dc.titleMaking Frogshark: participant observation of ‘indie’ game development culturesen_NZ
dc.typeThesis
thesis.degree.discipline
thesis.degree.grantorAuckland University of Technology
thesis.degree.grantorAuckland University of Technology
thesis.degree.levelMasters Theses
thesis.degree.nameMaster of Creative Technologiesen_NZ
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