Narrative and Gameplay Design in the Story-Driven Videogame: A Case Study on The Last of Us

aut.embargoNoen_NZ
aut.thirdpc.containsYesen_NZ
aut.thirdpc.permissionYesen_NZ
aut.thirdpc.removedNoen_NZ
dc.contributor.advisorMatthews, Justin
dc.contributor.advisorFrommherz, Gudrun
dc.contributor.authorCameron, Kelsey
dc.date.accessioned2017-11-09T03:07:48Z
dc.date.available2017-11-09T03:07:48Z
dc.date.copyright2017
dc.date.created2017
dc.date.issued2017
dc.date.updated2017-11-09T01:05:35Z
dc.description.abstractThe story-driven trend over the last decade has experimented with incorporating narrative into the videogame alongside traditional gameplay. This study analyses some of the challenges when integrating narrative into the videogaming paradigm. A case study using formal analysis and close reading research methods analyses a critically and culturally acclaimed videogame titled The Last of Us. This study investigates the various design patterns of narrative and gameplay in The Last of Us to explore how narrative can be incorporated in the medium more effectively. Rather than using narrative as a subordinate feature within the system in The Last of Us, it is treated as a crucial component alongside the gameplay. Through various design methods, narrative and gameplay are layered together and overlap when the game is interacted with. Instead of competing for the player’s attention, both the narrative and gameplay support one another throughout the game. This case study on the narrative and gameplay design in The Last of Us and the emergent implications of the design decisions demonstrates how story can enhance the experiential capabilities in the videogame medium.en_NZ
dc.identifier.urihttps://hdl.handle.net/10292/10955
dc.language.isoenen_NZ
dc.publisherAuckland University of Technology
dc.rights.accessrightsOpenAccess
dc.subjectNarrativeen_NZ
dc.subjectNarratologyen_NZ
dc.subjectGameplayen_NZ
dc.subjectLudologyen_NZ
dc.subjectVideogameen_NZ
dc.subjectVideo Gameen_NZ
dc.subjectGame Studiesen_NZ
dc.subjectGame Studies Case Studyen_NZ
dc.subjectThe Last of Usen_NZ
dc.subjectThe Last of Us Case Studyen_NZ
dc.subjectStory-driven gameen_NZ
dc.subjectGame Designen_NZ
dc.subjectGame Design Case Studyen_NZ
dc.titleNarrative and Gameplay Design in the Story-Driven Videogame: A Case Study on The Last of Usen_NZ
dc.typeThesis
thesis.degree.grantorAuckland University of Technology
thesis.degree.levelMasters Theses
thesis.degree.nameMaster of Communication Studiesen_NZ
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