Interpreting and Animating the Tāwhaki Myth Cycle in a Video Game

aut.embargoNoen_NZ
aut.thirdpc.containsNoen_NZ
dc.contributor.advisorEklund, Tof
dc.contributor.authorWaetford, Isaac
dc.date.accessioned2019-02-21T21:20:43Z
dc.date.available2019-02-21T21:20:43Z
dc.date.copyright2019
dc.date.issued2019
dc.date.updated2019-02-21T02:00:35Z
dc.description.abstractThis exegesis explores the ways in which the Tāwhaki myths may be interpreted in a video game. The Tāwhaki myths were chosen because of their relative obscurity in the modern era (Mead, 1996). I examine three possible ways these myths may be interpreted using digital media. I then build a video game prototype based on one of these interpretations. I conclude with a discussion about the creation process of building this prototype, focusing primarily on writing issues which pertain to the retelling of the Tāwhaki myths.en_NZ
dc.identifier.urihttps://hdl.handle.net/10292/12277
dc.language.isoenen_NZ
dc.publisherAuckland University of Technology
dc.rights.accessrightsOpenAccess
dc.subjectTāwhakien_NZ
dc.subjectVideo gameen_NZ
dc.subjectGame writingen_NZ
dc.subjectMāori mythsen_NZ
dc.subjectPūrākauen_NZ
dc.titleInterpreting and Animating the Tāwhaki Myth Cycle in a Video Gameen_NZ
dc.typeThesisen_NZ
thesis.degree.grantorAuckland University of Technology
thesis.degree.levelMasters Theses
thesis.degree.nameMaster of English and New Media Studiesen_NZ
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