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Scared of My Creation: Designing a Game That Frightens Its Creator

aut.thirdpc.containsNo
aut.thirdpc.removedYes
dc.contributor.advisorDodd, Michaela
dc.contributor.advisorCollins, Brooke
dc.contributor.authorParkin, Jade
dc.date.accessioned2026-08-25T02:48:01Z
dc.date.issued2026
dc.description.abstractThis research and project explore whether the creator can be scared by their own creation, utilising a self-psychological lens and analog horror aesthetics. This research positions the researcher as both creator and player. This research culminates in the digital artefact ‘Safety Coffin'. It emphasises my core fear of death, which was revealed through my autoethnographic methodology of reflection and self-psychology. With the consideration that horror games can be a form of exposure therapy, this project aimed to become a coping strategy for my fears. The development of Safety Coffin has demonstrated that not all psychological horror games need to be conventionally scary to be considered frightening, and has the potential to open new paths for designers and game developers to create artefacts that are truly personalised and terrifying to them.
dc.identifier.urihttp://hdl.handle.net/10292/21836
dc.language.isoen
dc.publisherAuckland University of Technology
dc.rights.accessrightsOpenAccess
dc.titleScared of My Creation: Designing a Game That Frightens Its Creator
dc.typeThesis
thesis.degree.grantorAuckland University of Technology
thesis.degree.nameMaster of Design

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