Normalizing the Representation of Marginalized Communities (the Physically and/or Mentally Disabled, LGBTQ+), Ethnic Minorities, and People of Colour in Video Games

aut.embargoNoen_NZ
aut.thirdpc.containsNoen_NZ
dc.contributor.advisorEklund, Tof
dc.contributor.authorCabrales, Erika
dc.date.accessioned2021-11-07T23:47:49Z
dc.date.available2021-11-07T23:47:49Z
dc.date.copyright2021
dc.date.issued2021
dc.date.updated2021-11-07T01:20:35Z
dc.description.abstractThe games industry is growing rapidly, yet developers are not always inclusive and appropriately representing those who are diverse in their video games. Previous research shows that excluding diversity and/or stereotyping representations of diversity perpetuate negative perceptions towards marginalized communities, ethnic minorities, and people of colour. This practice-based research focuses on reversing that notion by creating a visual novel with diverse characters to normalize them within a fantasy setting. Multiple sources from professionals in the gaming industry and previous studies help create the story, plot, and characters for the game. Following this, a focus group and consultations were held to acquire feedback and ensure appropriate representation of both culture and diversity. These processes defined character creation criteria and two ways of adequate representation of diversity: one, portrayal of diverse characters with problems that emphasis their humanity and the challenges the world gives them, unrelated to who are they and how they identify; and two, diverse characters within a plotline with problems related to their identity to challenge real-world societal issues. This research focused on the first type of representation. Final findings show that consultation is crucial to all appropriate representation, and the criteria created and followed are a good basis to specifically normalize diversity without problems that are defined by that diversity.en_NZ
dc.identifier.urihttps://hdl.handle.net/10292/14631
dc.language.isoenen_NZ
dc.publisherAuckland University of Technology
dc.rights.accessrightsOpenAccess
dc.subjectVideo Gamesen_NZ
dc.subjectRepresentationen_NZ
dc.subjectMarginalized Communitiesen_NZ
dc.subjectPhysical disabilityen_NZ
dc.subjectMental disabilityen_NZ
dc.subjectLGBTQ+en_NZ
dc.subjectPeople of Colouren_NZ
dc.subjectEthnic Minoritiesen_NZ
dc.subjectNormalizing representationen_NZ
dc.titleNormalizing the Representation of Marginalized Communities (the Physically and/or Mentally Disabled, LGBTQ+), Ethnic Minorities, and People of Colour in Video Gamesen_NZ
dc.typeThesisen_NZ
thesis.degree.grantorAuckland University of Technology
thesis.degree.levelMasters Theses
thesis.degree.nameMaster of English and New Media Studiesen_NZ
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