Virtual Dreams: A Study of Atmospheres for Long Term Healthcare Spaces Future Design

aut.embargoNoen_NZ
aut.thirdpc.containsYesen_NZ
aut.thirdpc.permissionNoen_NZ
aut.thirdpc.removedYesen_NZ
dc.contributor.advisorMorrison, Ann
dc.contributor.advisorMarks, Stefan
dc.contributor.authorAsif, Hooryah
dc.date.accessioned2022-03-14T20:59:45Z
dc.date.available2022-03-14T20:59:45Z
dc.date.copyright2022
dc.date.issued2022
dc.date.updated2022-03-14T10:40:36Z
dc.description.abstractOur lives are thought to be influenced by the environments we inhabit. The health care system has a profound effect on the health and well-being of people with long-term mental health conditions. We need more well-designed spaces to improve the quality of people’s lives. Addressing psychological needs is essential to maintaining good health. Combining Interdisciplinary knowledge in design, healthcare, architecture, and technology can help those in need create happier and more fulfilling living environments. In this practice-based methodological study, I used qualitative methods in conjunction with an artistic and designerly approach. By including voices of the healthcare community of people who know someone living with a long-term disability, we can incorporate these people’s thoughts and insights into the researcher’s design thinking. I chose as participants, the workers and volunteers, and families of people who were living in the context of Huntington’s disease, to carry out this study. We can discover unique ideas using technology. Lighting, colour, surreal (dreamlike) art, biophilic design, and sounds can all be used to create wholesome atmospheres to foster mental well-being. In this study, Tilt Brush, a virtual reality painting tool, was used to investigate exploratory concepts. These concepts were then further developed by 3D modeling virtual environments for use in Unreal Engine to allow participants to virtually experience these spaces. Virtual Reality (VR) is a contemporary way to visualise and experiment with creative outcomes. The virtual mockups made as part of this master’s project calm “happy places,” escapes that can be lived in whilst still being connected to the outside world. These creative ideas are intended to influence and humanise the designs of future indoor environments.en_NZ
dc.identifier.urihttps://hdl.handle.net/10292/14991
dc.language.isoenen_NZ
dc.publisherAuckland University of Technology
dc.rights.accessrightsOpenAccess
dc.subjectHealthcareen_NZ
dc.subjectIndoor Environementen_NZ
dc.subjectPsychological Well-beingen_NZ
dc.subjectLong-term Disabilityen_NZ
dc.subjectHuntington's Diseaseen_NZ
dc.subjectBiophillic Designen_NZ
dc.subjectImmersive Experienceen_NZ
dc.subject3D Game Designen_NZ
dc.subjectVirtual Realityen_NZ
dc.titleVirtual Dreams: A Study of Atmospheres for Long Term Healthcare Spaces Future Designen_NZ
dc.typeThesisen_NZ
thesis.degree.grantorAuckland University of Technology
thesis.degree.levelMasters Theses
thesis.degree.nameMaster of Creative Technologiesen_NZ
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