Darkness and Haven

aut.embargoNoen_NZ
aut.subject.rainbowart and culture
aut.thirdpc.containsNoen_NZ
dc.contributor.advisorEklund, Tof
dc.contributor.authorTran, Nam
dc.date.accessioned2021-07-07T03:44:19Z
dc.date.available2021-07-07T03:44:19Z
dc.date.copyright2021
dc.date.issued2021
dc.date.updated2021-07-07T03:20:35Z
dc.description.abstractDespite being a common illness, the stigma against depression is still widespread and a common barrier for people to receive appropriate medical help. This is not helped by the representation of depression in popular media (as with other mental illnesses in general) being either non-existent, unrealistic, or even harmful. This project aims at using a video game to portray multiple narratives of depression based on real-life experiences in an effort reduce the stigma. The stories being told also center people from marginalized backgrounds, demonstrating the capacity that video games have to not only to tell engaging stories but also to facilitate empathy and understanding.en_NZ
dc.identifier.urihttps://hdl.handle.net/10292/14353
dc.language.isoenen_NZ
dc.publisherAuckland University of Technology
dc.rights.accessrightsOpenAccess
dc.subjectMental healthen_NZ
dc.subjectMental disorderen_NZ
dc.subjectDepressionen_NZ
dc.subjectVideo gameen_NZ
dc.subjectRepresentationen_NZ
dc.subjectQueeren_NZ
dc.subjectGayen_NZ
dc.subjectLGBTQen_NZ
dc.titleDarkness and Havenen_NZ
dc.typeThesisen_NZ
thesis.degree.grantorAuckland University of Technology
thesis.degree.levelMasters Theses
thesis.degree.nameMaster of English and New Media Studiesen_NZ
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