Information Models in Multiplayer Gaming: Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive

aut.embargoNoen_NZ
aut.thirdpc.containsNoen_NZ
dc.contributor.advisorMatthews, Justin
dc.contributor.authorJordan, Charles
dc.date.accessioned2020-08-11T03:19:50Z
dc.date.available2020-08-11T03:19:50Z
dc.date.copyright2020
dc.date.issued2020
dc.date.updated2020-08-10T05:45:35Z
dc.description.abstractAn important aspect within multiplayer online games are the unwritten rules of play. Often unknown and unobserved from the outside, these rules make up the foundation in which online play takes place. With more and more new players entering these virtual worlds, opportunities for negative team behaviours are present when these new players do not abide by these rules of play. This may dissuade new players from joining these game communities, and it may also cause undue stress to new players trying to learn these rules of play. However, can this process of learning the unwritten rules be fast-tracked by the use of information models? In this area of academia, minimal research has been focused on the use of external information sources within the online gaming world. This exegesis therefore explores the theory surrounding virtual teams and the use of information models. The literature discussed is used as a basis for which this research can be supported. The first section regards the theoretical foundation in which this prototype has been created and also the process of data acquisition for the information model. The second section follows the practice space in which the prototype was designed and developed. Finally, the exegesis concludes that there is potential for the prototype created to aid new players in learning the unwritten rules of play.en_NZ
dc.identifier.urihttps://hdl.handle.net/10292/13591
dc.language.isoenen_NZ
dc.publisherAuckland University of Technology
dc.rights.accessrightsOpenAccess
dc.subjectVirtual Teamsen_NZ
dc.subjectMultiplayer Gamingen_NZ
dc.subjectVirtual Leadershipen_NZ
dc.subjectOnline Disinhibitionen_NZ
dc.subjectVirtual Worldsen_NZ
dc.subjectCSGOen_NZ
dc.subjectCounter-Strike: Global Offensiveen_NZ
dc.subjectMMORPGen_NZ
dc.subjectFPSen_NZ
dc.subjectVirtual Communicationen_NZ
dc.titleInformation Models in Multiplayer Gaming: Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensiveen_NZ
dc.typeThesisen_NZ
thesis.degree.grantorAuckland University of Technology
thesis.degree.levelMasters Theses
thesis.degree.nameMaster of Communication Studiesen_NZ
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