Play2Learn: A Case of Game Based Learning Approach in ICT education

dc.contributor.authorChristian, Shellyen_NZ
dc.contributor.authorMathrani, Anuradhaen_NZ
dc.date.accessioned2014-12-04T01:20:16Z
dc.date.available2014-12-04T01:20:16Z
dc.date.copyright2014en_NZ
dc.date.issued2014en_NZ
dc.description.abstractThis study has utilised a game-based learning (GBL) approach using a case Play2Learn to engage students and enhance their programming skills sets. The paper gives a detailed narrative of how educational games were first mapped with the curriculum of a programming course, and then two separate student cohorts pursuing an introductory ICT course were invited to participate in the GBL experiment. One student cohort had not yet started the programming module, while the second student cohort had recently completed the introductory module on programming. Findings reveal that educational games add to the fun element in learning, with students rating the game as an effective way to learn programming. The study contributes to the use of gaming elements for ongoing development of innovative pedagogies in teaching and learning.en_NZ
dc.identifier.citationProceedings of the 25th Australasian Conference on Information Systems, 8th - 10th December, Auckland, New Zealand
dc.identifier.isbn978-1-927184-26-4
dc.identifier.urihttps://hdl.handle.net/10292/8136
dc.publisherACIS
dc.rights.accessrightsOpenAccess
dc.titlePlay2Learn: A Case of Game Based Learning Approach in ICT educationen_NZ
dc.typeConference Contribution
Files
Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
acis20140_submission_119.pdf
Size:
228.77 KB
Format:
Adobe Portable Document Format
Description: