The Evolution of Stylish Action Video Games
| aut.embargo | No | |
| aut.thirdpc.contains | No | |
| dc.contributor.advisor | Eklund, Tof | |
| dc.contributor.author | Atkinson, Dylan | |
| dc.date.accessioned | 2024-02-08T20:55:43Z | |
| dc.date.available | 2024-02-08T20:55:43Z | |
| dc.date.issued | 2023 | |
| dc.description.abstract | This thesis analyses the influence of Devil May Cry on the stylish action sub-genre of 3D action games and if its influence can still be recognised today. Prior to the game’s existence combat in 3D action games was a means to an end, part of the overall experience but Devil May Cry presented players with a game where combat was the focus. Incorporating evidence from reviews, articles, personal correspondence, and analysis of 23 stylish action games, this thesis demonstrates the influence of Devil May Cry on the stylish action sub-genre. The analysis shows that whilst there are mechanical similarities between stylish action games that can be attributed to Devil May Cry, its notion of ‘style’ and getting the player to feel like the playable character was widely executed in a variety of different ways. The influence of Devil May Cry is an impactful one and it is still present in stylish action games today. | |
| dc.identifier.uri | http://hdl.handle.net/10292/17210 | |
| dc.language.iso | en | |
| dc.publisher | Auckland University of Technology | |
| dc.rights.accessrights | OpenAccess | |
| dc.title | The Evolution of Stylish Action Video Games | |
| dc.type | Thesis | |
| thesis.degree.grantor | Auckland University of Technology | |
| thesis.degree.name | Master of English and New Media Studies |
