Ludicrous Legacies and Legacy Ludology: Studying Legacy Board Games and Their Impact on 21st Century Board Games
aut.embargo | No | |
dc.contributor.advisor | Eklund, Tof | |
dc.contributor.author | Henderson, Courtney | |
dc.date.accessioned | 2024-02-16T02:19:08Z | |
dc.date.available | 2024-02-16T02:19:08Z | |
dc.date.issued | 2023 | |
dc.description.abstract | This research delves into the study of board games with a particular focus on legacy board games, culminating in the development of a functional legacy board game. The employed methodology encompasses a reflective analysis approach alongside auto-ethnomethodology, involving the iterative process of conceiving a suitable concept for the creative artefact and documenting its development journey. By following this approach, the study gains valuable insights into the fundamental attributes that constitute a legacy board game and their perceived significance in the gaming domain. Furthermore, the research examines into the transformative impact of crafting a legacy board game on the broader comprehension of contemporary board gaming in the context of the 21st century. The findings and culmination of this research are presented in the form of an analytical review, weaving insights from the creative process and the cumulative outcomes, thereby providing invaluable perspectives on the legacy board game genre and its implications for the wider gaming landscape. | |
dc.identifier.uri | http://hdl.handle.net/10292/17233 | |
dc.language.iso | en | |
dc.publisher | Auckland University of Technology | |
dc.rights.accessrights | OpenAccess | |
dc.title | Ludicrous Legacies and Legacy Ludology: Studying Legacy Board Games and Their Impact on 21st Century Board Games | |
thesis.degree.grantor | Auckland University of Technology | |
thesis.degree.name | Masters of English and New Media studies |