Virtual Reality Storytelling

aut.author.twitter@ale_nz
aut.embargoNoen_NZ
aut.thirdpc.containsNoen_NZ
aut.thirdpc.permissionNoen_NZ
aut.thirdpc.removedNoen_NZ
dc.contributor.advisorMarks, Stefan
dc.contributor.authorGuarin Davila, Alejandro
dc.date.accessioned2017-11-16T03:03:19Z
dc.date.available2017-11-16T03:03:19Z
dc.date.copyright2017
dc.date.created2017
dc.date.issued2017
dc.date.updated2017-11-16T02:00:35Z
dc.description.abstractThe Green Fairy 1.0 is a practice-led research project that explores practical strategies for effective storytelling in virtual reality. It consists on producing a shortfilm for Virtual Reality with techniques found in the roots of storytelling. For the production of this project, game development techniques have been complemented by traditional storytelling techniques from other platforms such as oral storytelling, cinema and theatre. Up until recent years, VR (Virtual Reality) has been predominantly been used for games, simulations and military training. Since 2015 it began to grab the experimental interest of content creators wanting to tell stories in this medium. The production of this project took place at the end of 2015 and throughout 2016 without much support from existing Virtual Reality Storytelling work that has been released later in 2016. This meant taking an approach that focused on the craft of storytelling, more than the technology itself, therefore this research has its focus on keeping things simple and using VR to tell a story with a storyteller. Storytelling techniques developed thus far for other storytelling platforms such as film, TV, radio, novels, theatre, etc do not necessarily apply for Virtual Reality. Forcing some of these techniques onto VR can create motion sickness, disorientation, missing the plotline amongst other issues. This research aims to introduce strategies and techniques that will support the community of content creators that are developing a language of storytelling for VR. The trial and error following the production of this project is documented throughout the exegesis.en_NZ
dc.identifier.urihttps://hdl.handle.net/10292/10984
dc.language.isoenen_NZ
dc.publisherAuckland University of Technology
dc.rights.accessrightsOpenAccess
dc.subjectVirtual Realityen_NZ
dc.subjectStorytellingen_NZ
dc.subjectVRen_NZ
dc.subjectGreen Fairyen_NZ
dc.subjectGreen Fairy VRen_NZ
dc.subjectVirtual Reality Storytellingen_NZ
dc.subjectAlejandro Davilaen_NZ
dc.titleVirtual Reality Storytellingen_NZ
dc.typeExegesis
thesis.degree.grantorAuckland University of Technology
thesis.degree.levelMasters Theses
thesis.degree.nameMaster of Creative Technologiesen_NZ
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