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The Striking Line: How Play Can Animate Urban Parks

aut.embargoNo
dc.contributor.advisorHedges, Susan
dc.contributor.advisorO'Hara, Emily
dc.contributor.authorTess, Dominic
dc.date.accessioned2025-06-26T23:48:24Z
dc.date.available2025-06-26T23:48:24Z
dc.date.issued2025
dc.description.abstractThis research inquiry proposes an urban park design for 16 Fencible Drive, Howick, that encourages community engagement through physical activity, aligning with the goals of the Howick Village Centre Plan, which aims to become a community hub for locals and visitors. The methods of drawing and three-dimensional modelling are used to investigate the techniques of an animated line and how they might fabricate a public space for playful interactions, involving physical movements. The documentation process consists of site analyses of urban parks across Tāmaki Makaurau, New Zealand, revealing any constraints and spatial qualities that might influence the design proposition. This practice-led spatial design reimagines urban parks as playful, physical activity environments that inform a sense of enjoyment when interacting with the space.
dc.identifier.urihttp://hdl.handle.net/10292/19396
dc.language.isoen
dc.publisherAuckland University of Technology
dc.rights.accessrightsOpenAccess
dc.titleThe Striking Line: How Play Can Animate Urban Parks
dc.typeThesis
thesis.degree.grantorAuckland University of Technology
thesis.degree.nameMaster of Design

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