Seamless virtual reality locomotion

aut.embargoNoen_NZ
aut.thirdpc.containsNoen_NZ
dc.contributor.advisorBennett, Gregory
dc.contributor.authorTodoroki, Masaya
dc.date.accessioned2018-07-12T22:14:54Z
dc.date.available2018-07-12T22:14:54Z
dc.date.copyright2018
dc.date.issued2018
dc.date.updated2018-07-11T05:50:51Z
dc.description.abstractThis project explores creating alternative ways of locomotion and combining these locomotion systems together for virtual reality (VR) gaming. This allows users to seamlessly switch between multiple locomotion modes as they move through the virtual environment depending on terrain and location. This project will be created using the Unity3d game engine and will be coded using C#. The project also needs to take into consideration how it’s locomotion system would affect gameplay if it was to be adapted into a game. The primary consideration is making sure that input from controllers needs to be shared between both the locomotion system and the interaction with game objects. With VR content slowly increasing in quantity, many developers are creating new and unique ways of gameplay. However, locomotion is a key issue that consistently arises from many VR game experiences. This project will take a practice-based and practice-led research approach to discovering new possibilities for movement with VR. This exegesis will also provide code from each locomotion system created. These codes can be used as a guideline for creating certain locomotion’s within a VR game.en_NZ
dc.identifier.urihttps://hdl.handle.net/10292/11696
dc.language.isoenen_NZ
dc.publisherAuckland University of Technology
dc.rights.accessrightsOpenAccess
dc.subjectVirtual Realityen_NZ
dc.subjectLocomotionen_NZ
dc.subjectVideo Gameen_NZ
dc.subjectVRen_NZ
dc.subjectHTC Viveen_NZ
dc.subjectUnity 3Den_NZ
dc.titleSeamless virtual reality locomotionen_NZ
dc.typeThesisen_NZ
thesis.degree.grantorAuckland University of Technology
thesis.degree.levelMasters Theses
thesis.degree.nameMaster of Designen_NZ
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