Authentic Interprofessional Health Education Scenarios Using Mobile VR

aut.relation.journalResearch in Learning Technologyen_NZ
aut.relation.volume26en_NZ
aut.researcherBritnell, Sally
dc.contributor.authorCochrane, Ten_NZ
dc.contributor.authorStretton, Ten_NZ
dc.contributor.authorAiello, Sen_NZ
dc.contributor.authorBritnell, Sen_NZ
dc.contributor.authorCook, Sen_NZ
dc.contributor.authorNaryan, Ven_NZ
dc.date.accessioned2019-02-07T04:09:21Z
dc.date.available2019-02-07T04:09:21Z
dc.date.copyright2018en_NZ
dc.date.issued2018en_NZ
dc.description.abstractThis paper explores the use of mobile virtual reality (mVR) to create authentic learning environments for health education, initially in three contexts, followed by the development of collaborative health team scenarios that mirror professional practice. The use of mVR mitigates the dispersion of the university’s seven health departments across three geographical campuses. We argue that the use of mVR provides an immersive and authentic student experience of real-world medical team scenarios. Building upon our experiences we critique the development of design principles for the integration of mVR within the curriculum and the establishment of a socio-cultural ethos of collaboration across the seven health disciplines at the institution. The unique contribution of our methodology is the focus upon a low-cost rapid user-generated development model explicitly founded upon design-based research, supported by a transdisciplinary team, modelling interprofessional practice.
dc.identifier.citationResearch in Learning Technology 2018, 26: 2130 - http://dx.doi.org/10.25304/rlt.v26.2130
dc.identifier.doi10.25304/rlt.v26.2130en_NZ
dc.identifier.issn2156-7069en_NZ
dc.identifier.urihttps://hdl.handle.net/10292/12234
dc.publisherCo-Action Publishingen_NZ
dc.relation.urihttps://journal.alt.ac.uk/index.php/rlt/article/view/2130en_NZ
dc.rightsThis work is licensed under a Creative Commons Attribution 4.0 International License. Authors contributing to Research in Learning Technology retain the copyright of their article and at the same time agree to publish their articles under the terms of the Creative Commons CC-BY 4.0 License (http://creativecommons.org/licenses/by/4.0/) allowing third parties to copy and redistribute the material in any medium or format, and to remix, transform, and build upon the material, for any purpose, even commercially, under the condition that appropriate credit is given, that a link to the license is provided, and that you indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
dc.rights.accessrightsOpenAccessen_NZ
dc.subjectDesign-based research; Scholarship of technology enhanced learning; Collaboration; Cooperation; Mixed reality; Mobile learning
dc.titleAuthentic Interprofessional Health Education Scenarios Using Mobile VRen_NZ
dc.typeJournal Article
pubs.elements-id349835
pubs.organisational-data/AUT
pubs.organisational-data/AUT/Health & Environmental Science
pubs.organisational-data/AUT/Health & Environmental Science/Clinical Sciences
pubs.organisational-data/AUT/Health & Environmental Science/Nursing
pubs.organisational-data/AUT/PBRF
pubs.organisational-data/AUT/PBRF/PBRF Health and Environmental Sciences
pubs.organisational-data/AUT/PBRF/PBRF Health and Environmental Sciences/HH Clinical Sciences 2018 PBRF
pubs.organisational-data/AUT/PBRF/PBRF Te Ara Poutama
pubs.organisational-data/AUT/PBRF/PBRF Te Ara Poutama/CfLAT
pubs.organisational-data/AUT/PVC - Learning & Teaching
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