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dc.contributor.advisorRedmond, Monique
dc.contributor.authorSchroder, Mark Bernard
dc.date.accessioned2016-02-22T21:05:52Z
dc.date.available2016-02-22T21:05:52Z
dc.date.copyright2015
dc.date.created2016
dc.identifier.urihttp://hdl.handle.net/10292/9546
dc.description.abstractMinimum Viable Product (Inside Game) is an installation based research project focused on the creation of amalgam environments. Such environments function as contradictory transitory heterotopia. Sourced, initially, from both heterotopic spaces and generic non-places – motel rooms, supermarket aisles, suburban gardens, hotel lobbies, waiting rooms, parking buildings, locker rooms, shopping malls and airport terminals – these environments juxtapose objects and subjects in spatial visual form in order to explore notions of control and the ambiguous relationships between site and non-site, failure and success, the ‘real’ and the ‘virtual’, and the smooth and striated. Through this exploration, environments of ‘excess’ are created where time functions non-dialectically, allowing for the fragmented consideration of concerns including ownership and (de)colonisation; consumerism, consumption and addiction; access to resources and environmental degradation; and the diminishing space between the public and private spheres.en_NZ
dc.language.isoenen_NZ
dc.publisherAuckland University of Technology
dc.subjectInstallationen_NZ
dc.subjectHeterotopicen_NZ
dc.subjectControlen_NZ
dc.subjectNon-placeen_NZ
dc.subjectExcessen_NZ
dc.subjectAmalgamen_NZ
dc.subjectEnvironmenten_NZ
dc.titleMinimum viable product (inside game)en_NZ
dc.typeThesis
thesis.degree.grantorAuckland University of Technology
thesis.degree.levelMasters Theses
thesis.degree.nameMaster of Art and Designen_NZ
thesis.degree.discipline
dc.rights.accessrightsOpenAccess
dc.date.updated2016-02-21T10:49:19Z


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